It works with both the forwarded version and regular version of Vision. In Vanilla, regular vision travels farther than dash vision, while forward vision travels about the same distance as dash vision. The regular vision can also travel backwards to hit opponents behind. To head in a direction, the input is to just hold the joystick in that direction.
The distance that is added or subtracted from vision depends on the air speed/acceleration of the Monado Art Shulk is using. The reason for this simple - it's as though you are moving in the air while also using vision.
The move finds its main uses from its surprise factor, baiting, and punishing projectiles. Vanilla regular vision sliding travels just as far as Zero Suit Samus' uncharged neutral special, while Monado Jump regular vision can slide as far as Villager's slingshot.
The forwarded version finds use in situations where the opponent can spot dodge or roll away from regular vision, as forwarded vision comes out much quicker.
- By inputting Vision the frame he transitions from air to ground
- By inputting Vision within 12 frames of a turnaround without inputting a crouch
- This can be achieved with either a regular turnaround or a perfect pivot
Air-to-Ground Vision Sliding
- Input a Full Hop
- During Shulk's jumpsquat, input dair
- This typically corresponds to inputting dair as soon as possible after inputting jump.
- During the last 10 frames of Shulk's dair, input vision
- In practice, the player can just repeatedly input Vision to ensure that it is input within the buffer window.
|VISION SLIDING METHODS||Vanilla Shulk/Buster Art/Smash Art||Jump Art||Speed Art||Shield Art|
|Stage||Platform||Method 1||Method 2||Method 1||Method 2||Method 3||Method 1||Method 2||Method 1||Method 2|
|All Stages||Base Stage||FH Dair||Respawn FH AD + Dair||MABD FH UAir + AD||-||-||-||-||-||-|
|Higher Platform||FH Uair + AD||-||-||-||-||SH AD x2||-||-||-|
|Smashville||Moving Platform||SH Uair||Respawn DJ Fair + AD x2||SH Uair||SH Fair FF||FH Uair FF||FH Nair||SH Bair||SH Bair||-|
|Town & City v1||Higher Platforms||Respawn DJ Bair + AD||-||SH AD x2||-||-||-||-||SH Fair FF||-|
|Town & City v3||Lower Platform||SH Uair||Respawn DJ Bair+AD||SH Uair||SH Fair FF||FH Uair FF||FH Nair||-||SH Bair||-|
|Lylat Cruise||Middle Platform||SH Uair||-||SH Uair||SH Fair FF||FH Uair FF||FH Nair||-||SH Bair||-|
|Bush||-||-||FH Uair FF||-||-||-||-||-||-|
|Tree 1 (Lowest)||-||-||-||-||-||FH AD+Bair||FH Uair FF||FH Dair FF||-|
|Tree 2||FH ADx3||-||FH Nair FF||-||-||-||-||-||-|
|Tree 3||FH Nair FF||-||FH AD+NAir||-||-||-||-||-||-|
|Tree 4||-||-||-||-||-||-||-||FH Dair+Fair||-|
|Tree 5 (Highest )||-||-||FH AD + Fair x2||-||-||SH AD+Uair||-||SH AD+Dair||-|
Dream Land 64
|Higher Platform||-||-||Dropdown+AD||-||-||-||-||FH Uair FF||FH Bair+AD|
|Lower Platform||-||-||FH Uair FF||-||-||-||-||FH Nair||-|
Pivot Vision Sliding (or Instant Vision Slide)
Pivot Vision Sliding is tricky to master at first, as it requires the vision to be input between frames 2 and 11 of the turnaround animation, but without inputting crouch while doing so. Inputting a crouch for even a single frame will result in no Vision Slide. As it is a much faster option than Air-to-Ground Vision Sliding, it is sometimes referred to as an "Instant Vision Slide".
For this reason, using bidou or a right stick set to "Special" makes pivot vision sliding practically effortless, as the right stick cannot cause a crouch animation.
Despite initial impressions, you do not have to activate Vision to practice Vision Sliding. Instead, Vision Sliding has a visual cue that you can look for to confirm that you performed the inputs correctly. Shulk will slide a small distance during his Vision pose in whatever direction you hold, even if his Vision is not activated. This applies for both the Air-to-Ground Vision Slide and Pivot Vision Slide.
Clips in Actual Matches
Proficent in this tech: GetShulked, Coyors