Monado Art Landing Lag Cancel
Monado Art Landing Lag Cancel, or MALLC is one of Shulk's most fundamental techniques in high-level play. It uses a unique property of the Monado Art activation poses that allows Shulk to act almost immediately out of many actions-- primarily, when he should be undergoing landing lag. The Art Activation Pose interrupts the landing lag, allowing you to act with any move after only 6 frames (the FAF of the activation pose). In addition, during the first 14 frames of the art activation (including the 6 before the FAF) Shulk is intangible, thus meaning that any of your opponent's move (i.e. an attack or grab) will whiff entirely, with no hitlag or hitstun on either character.
The possible applications for MALLC are nearly endless, but there are three main ways to look at the technique:
1. Creating safe pressure
Using the iFrames of art activation to avoid Mario's fsmash.
2. Extending combos or strings
Speed Art Buffer Deactivation out of a dthrow into Jump Art MALLC fair
3. Escaping your opponent's pressure / strings / frame traps
This also applies to juggles; MALLC air dodge or MALLC aerial is a very helpful tool in avoiding juggles, allowing Shulk to return to the ground safely despite the slow start-up on most of his aerials.
A MALLC airdodge from the ledge to escape Robin's pressure.
An important factor to consider about MALLC is the difference in timings between a MALLC on hit, and a MALLC on whiff / shield.
In the above example, P1 and P2 both execute a frame-perfect MALLC. However, P2 lands on the ground slightly later due to suffering hitlag from hitting P4's shield, but the art activation is delayed by the same amount as the hitlag. P3, on the other hand, lands on the ground as the same time as P2, but without his art activation delayed, thus missing his MALLC entirely.
This means, MALLC on Shield and on-whiff have identical timings, while MALLC on-hit must be done earlier (a fast-fall can compensate).