Shulk 101
by TrueSapphire, November 24, 2018
 
It has been a long time since this website’s debut, but all Shulk’s MU guides have been finished (at least to my minimum standards for some MUs). All Smash 4 MU guides will still be transferred into Ultimate, but they will have to be adjusted eventually. I want to quickly review how can one read these guides:
 
  • Bolded words are important tips for the Shulk player to know. They are either direct to the Shulk player or the opponent has a powerful tactic that can be used against Shulk.
  • Linked words are hyperlinks to another source. Unfortunately, there are not much hyperlinks as I wanted.
 
  • General Info
    • Quick Guide (only less than half of the MUs have this): This section contains the essential tips of the MU before a match, usually during a tournament. The remaining MU guides that do not have this sub-section are shorter than the guides that have this sub-section.
    • Neutral: This section contains general Monado Arts usage, Shulk’s general strategies, what the opponent could do in the neutral, and how Shulk can possibly counter the opponent’s neutral game. Some guides have a brief description of the opponent’s main playstyle, strengths and weaknesses.
    • (Shulk’s) Advantage
      • Juggling: The opponent is above Shulk.
      • Offstage: The opponent is trying to recover back to the stage. Shulk might jump off the ledge to edgeguard.
      • Ledge: The opponent is hanging onto the ledge.
      • Sometimes, there is a fourth sub-section that is about Shulk’s tech chasing, footstool, or anything that does not really belong in the other three sections.
    • (Shulk’s) Disadvantage
      • Juggling: Shulk is above the opponent.
      • Offstage: Shulk trying to get back to the stage. The opponent might jump off the ledge to edgeguard.
      • Ledge: Shulk is hanging onto the ledge.
      • Sometimes, there is a fourth sub-section that is about the opponent’s tech chasing, footstool, or anything that does not really belong in the other three sections.
    • Other Notes: Almost all guides have the following: potential secondaries or pockets that have a good MU against the opponent (in case the Shulk player cannot win with Shulk a lot), good and bad attributes of the opponent, trivial information that are not important to remember (but enough to be considered), and anything else that does not belong in any of the above sections.
    • Author: The person who complied and organized the guide. Sometimes, there can be more than one author. The first author is usually the one who built the base of the guide, and I am usually the one that expands it from Sources.
    • Source: Information that end up in the guide. Most of the information are verified. For the Shulk Discord, the names are ordered from left to right. The ones on the left are the people who provided excellent tips. Nevertheless, the names I listed in the Shulk Discord shared great tips.
  • How to DI: The opponent has a weight number. After that, I put down the important moves that a Shulk player should know. Finally, there is the throw section that came from a Smashboards guide by Showdow. However, I think this is the weakest section because I wanted to include all the important DIs in different scenarios. Most of the DI information are in the General Info, as well.
  • Stages
    • Note: Basic stage notes regarding the opponent.
    • Color: Green is my recommended stages for Shulk players to go, and red is the stage for the Shulk players to avoid. Regardless, Shulk should practice on all stages.
    • Starters, Counterpicks, and Ban/Strike: My recommended stage strike process after analyzing each stage. On rare occasions, there are two different routes: Shulk’s playstyle/strengths vs the opponent’s worst stages.
    • Opponent’s Best Stages: The top three best stages, objectively.
    • Opponent’s Worst Stages: the top three worst stages, objectively. For characters that have no bad stages, I put “Worst”. Personally, I think I should have five sections: great, good, neutral, bad, and worst.
    • Other Stages: The rest of the legal stage (aka Omegas) and past legal stage, which is just Duck Hunt. But sometimes, it may list 3DS stages like Yoshi’s Island.
  • Combos: While the combos are listed here, there are combos listed in the General Info.
  • (MU) Videos: Unfortunately, this is one of the things I regret. Most MU guides do not have videos listed due to a glitch. I have all the good Shulk vs opponent videos in my computer, but because of the glitch, my submitted videos would not show up in the MU guide.
 
This next section is my history on all the Smash 4 Shulk MUs I have personally completed ever since I decided to write MUs guides here back in March 2017.
 
  • 24 MUs are fully detailed and completed by me. It has taken a lot of time, work, and dedication for a high quality text guide. Due to this, I took a couple of hiatus because I did not organize a To-Do List to help me speed up the process.
    • My early MUs from 2017 to July 2018 were Rosalina and Luma, Little Mac, Fox, Greninja, Shulk (ditto), and Bayonetta. The biggest thing that bothered me when reviewing these guides was the Neutral section being a bit disorganized. There is some structure by listing the opponent’s movesets, however.
    • The next couple of characters were Ryu, Bowser, Bowser Jr., Captain Falcon, Mii Brawler, Mii Gunner, and Mii Swordfighter. Captain Falcon, in particular, was the hardest character to organize. It got to the point where I have to rethink of organizing the Neutral section.
    • Finally, the remaining characters are the ones I am mostly proud of, which are Corrin, Robin, Yoshi, Ike, Zelda, Pit, Dark Pit, Meta Knight, Pikachu, Dr. Mario, and Mario. When focusing on Corrin, I found a Smashboards guide that helped me understand how to structure the Neutral section. You will see “x main ways in neutral” to these characters. The Quick Guide section, however, are a bit iffy to me, but I decided to move along with it.
  • The remaining MUs are completed, but there are much less tips and have been shortened greatly. They serve strictly on what to expect in the MU on a basic level. The Stage Notes are the same because they are easy to complete. There are no Quick Guide sections on the top, and each sub section have much less bullet points. Before I was tasked on putting MUs in Shulk 101, I actually wrote my MU guides on my computer. I substituted them into Shulk 101 because I rather have some public information for the player to learn than having nothing. Since these MUs have to be done quick, I have to insert some of my tips on how I would personally handle the MU with years of experiences and learning. But I am afraid of missing vital tips (Smash Art edgeguarding against Yoshi’s heavy armor, Back Slash gimp against Ike’s Aether recovery, etc.), especially from players who play their character against Shulk because those players are much more qualified at knowing their character.
 
Reflecting on all this, I must confess something. For me, I think Ultimate came out too quickly, but don’t get me wrong. It is true that Ultimate is definitely superior to Smash 4, but I’m personally a bit disappointed that I was unable to have all MU guides be fully detailed to anyone wanting to learn something. I’m not the only one who thinks Ultimate came out too soon, so I’m not alone on this.
 
But I must emphasize this: I was simply one person who only complied, organized, and expanded all MU guides from various sources since 2016. It is rare for me to insert my own tips, and that is usually if there was something lacking. I cannot guarante some tips may be accurate as there are a lot of tips I never thought of. The only guide I’ve written completely from scratch was the Ganondorf guide because I had experience with Vermanubis, a notable Ganondorf main, in the past. The true MVPs are the Smash 4 community and the Shulk community that shared their information. If a person shared their tip within my circle (Shulk Discord, notable players, notable Youtube channels, etc), then there is a good chance their information made it in to the respective guide. Without those people, these guides would not have been possible. Again, under a MU guide, the names listed after “Source” are the ones who contributed to the guide a lot.
 
Special thanks to Scarhi and Nach who set up all the editable MU guides as a base for me to expand. Huge shoutout to GetShulked for his Monado Purge table I needed in Shulk’s advantage state. I also want to thank Ruben and Kurogane Hammer for the frame data and KO Calculator for the % and optimal DI.
 
But the biggest thanks of all is the Shulk community. All the MU information we gathered are now in one place, and I am proud to be part of the Shulk community. Thank you very much.



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