Shulk 101
Custom Specials

Back Slash Leap

Startup

(GIFs To Be Announced)

Direction Facing Hitbox Frames Base Damage (+SD) Angle Base Knockback Knockback Growth Pivoting Opportunities
Front 28 6 / 4% (+7) 361° 30 100 Max opportunities: 3
Pivot 1: Frame 1 - 4 (4)
Pivot 2: Frame 5 - 9 (9)
Pivot 3: Frame 10 - 12 (12)
Back 12 / 11% (+7)

140°

  • "(+SD)" means extra shield damage. Attacking also adds +7 shield damage with the startup or falling phase of the move upon the Monado hitting the floor.
     
  • "Pivoting Opportunities" means how many times you can reverse the direction. For example, the max amount of reversal pivots you can perform is three, but you have to be frame-perfect to pivot three times when the normal pivot limit is two. The "(4)" means that you pivot the first time as early as frame 4 for example.

 

 

Falling

(GIFs To Be Announced)

Direction Facing Hitbox Frames Base Damage (+SD) Angle Base Knockback Knockback Growth
Front

29 -

(29 - 32)

10 / 9% (+7) 361° 30 100
Back 16 / 14% (+7)

140°

  • "(+SD)" means extra shield damage. Attacking also adds +7 shield damage with the startup or falling phase of the move upon the Monado hitting the floor.
     
  • The "(30 - 32)" mentioned within the Hitbox Frames column refers to when you input a Back Slash Leap attack from the ground.

 

 

Landing

(GIFs To Be Announced)

Direction Facing Hitbox Frames Total Frames Base Damage (+SD) Angle Base Knockback Knockback Growth
Front

1 - 2

(33 - 34)

55 10 / 8% (+10) 361° 25 100
Back 18 / 16% (+10)

140°

  • "(+SD)" means extra shield damage. In this case, the landing of the attack deals an extra +10 shield damage upon the Monado hitting the floor.

 

 

Back Slash Charge

Startup

(GIFs To Be Announced)

Direction Facing Armor Frames Hitbox Frames Base Damage (+SD) Angle Base Knockback Knockback Growth Pivoting Opportunities
Front Super: 1 - 30 31 - 32 6 / 4% (+7) 361° 25 100 Max opportunities: 3
Pivot 1: Frame 1 - 4 (4)
Pivot 2: Frame 5 - 9 (9)
Pivot 3: Frame 10 - 12 (12)
Back 15 / 13% (+7)

140°

30
  • The entire startup duration does in fact possess Super Armor. Neat.
     
  • "Pivoting Opportunities" means how many times you can reverse the direction. For example, the max amount of reversal pivots you can perform is three, but you have to be frame-perfect to pivot three times when the normal pivot limit is two. The "(4)" means that you pivot the first time as early as frame 4.

 

 

Falling

(GIFs To Be Announced)

Direction Facing Hitbox Frames Base Damage (+SD) Angle Base Knockback Knockback Growth
Front

33 -

(33)

4 / 3.5% (+7) 361° 25 100
Back 11 / 9% (+7)

140°

30
  • The "(33)" mentioned in the Hitbox Frames column refers to when you input a Back Slash Charge attack from the ground.

 

 

Landing

(GIFs To Be Announced)

Direction Facing Hitbox Frames Total Frames Base Damage (+SD) Angle Base Knockback Knockback Growth
Front 1 - 2 (34 - 35) 61 (94) 6 / 4.5% (+10) 361° 22 100
3 - 4 (36 - 37) 4 / 3% (+10) 22
Back 1 - 2 (34 - 35) 14 / 12% (+10)

140°

25
3 - 4 (36 - 37) 7 / 6% (+10) 25
  • "(+SD)" means extra shield damage. The Back deals +7 additional shield damage with the startup or falling phase of the move, but the Landing hitbox deals +10 shield damage upon the Monado hitting the floor.

 

 

Advancing Air Slash

Hit 1

(GIFs To Be Announced)

Hitbox Frames IASA Base Damage Angle Base Knockback Knockback Growth Landing Lag Hit 2 Input Window Reverse Window
(Early) 10 - 11 22 6% 60° W: 120 / 100 / 90 100 30 12 - 39 (12 - 38) 1 - 9 (9)
(Middle) 12 - 14 5% 55° W: 80 / 78
(Late) 15 - 17 45° W: 43
  • Interruptible As Soon As, or "IASA" for short basically means how quickly can you input Air Slash's second attack, which is frame 22 of Hit 1.
     
  • "Hit 2 Input Window" means you can input between frame 12-39 of Air Slash Hit 1 to get the second attack when the first hit whiffs. This means you can buffer it very quickly during frame 12 of your rising scooping slash, or input it very late to recover more horizontally or just trick your opponent. However, the "(12 - 38)" window is the actual Hit 2 Input Window upon hitting & dealing damage to something. The only exception is when you hit something that is invincible, as that is toward the "12 - 39" input window.
     
  • The "(9)" in the B-Reverse Window means you'll be reversing direction as early as frame 9.

 

Hit 2

(GIFs To Be Announced)

Hitbox Frames Base Damage Angle Base Knockback Knockback Growth Landing Lag
11 - 12 8% 48° 35 130 30

 

 

Mighty Air Slash

Hit 1

(GIFs To Be Announced)

Hitbox Frames IASA Base Damage Angle Base Knockback Knockback Growth Landing Lag Hit 2 Input Window Reverse Window
(Early) 10 - 11 22 9% 78 / 91° W: 140 / 135 100 30 12 - 39 (12 - 38) 1 - 9 (9)
(Middle) 12 - 14 7% 80° W: 100
(Late) 15 52° W: 80
  • Interruptible As Soon As, or "IASA" for short basically means how quickly can you input Air Slash's second attack, which is frame 22 of Hit 1.
     
  • "Hit 2 Input Window" means you can input between frame 12-39 of Air Slash Hit 1 to get the second attack when the first hit whiffs. This means you can buffer it very quickly during frame 12 of your rising scooping slash, or input it very late to recover more horizontally or just trick your opponent. However, the "(12 - 38)" window is the actual Hit 2 Input Window upon hitting & dealing damage to something. The only exception is when you hit something that is invincible, as that is toward the "12 - 39" input window.
     
  • The "(9)" in the B-Reverse Window means you'll be reversing direction as early as frame 9.

 

 

Hit 2

(GIFs To Be Announced)

Hitbox Frames Base Damage Angle Base Knockback Knockback Growth Landing Lag
15 - 16 10% 80° 55 80 30

 

 

 

Dash Vision

Projectiles. . Bring it on!

(GIFs To Be Announced)

Standing Counter, Grounded
Ill-Fated Futures Counter Frames Frames Intangible Total Frames "True" Vision Input Window
Fresh 7 - 31 6 - 7 69 1 - 9 (Held in advance works)
Depreciated x1 7 - 21
Depreciated x2 7 - 16
Depreciated x3 7 - 12
Fully staled x4 7 - 11
  • "Forward Vision Input Window" means the time you can hold forward during the counter stance's frame window. On frame 9 of an activated Vision counterattack, you'll see a visual difference should you use the regular or forward counter.

 

Standing Counter, Airborne
Ill-Fated Futures  Counter Frames Frames Intangible Interruptible As Soon As
Fresh 7 - 31 7 - 8 80
Depreciated x1 7 - 21
Depreciated x2 7 - 16
Depreciated x3 7 - 12
Fully staled x4 7 - 11


 

Dash Vision attack

Vision Attack on Land
Counterattack Hitbox Frames Frames Intangible Total Frames Base Damage (1.0x multiplier) Angle Base Knockback Knockback Growth
Grounded 31 - 34 1 - 31 82 8% (Sweet)
5% (Sour)
32° 70 89
"True" 22 1 - 28 63 11% (Sweet)
8% (Sour)
99

 

Vision Attack in Sky
Counterattack Hitbox Frames Frames Intangible Interruptible As Soon As Base Damage (1.0x multiplier) Angle Base Knockback Knockback Growth
Airborne 45 - 48 9 - 44 97 8% (Sweet)
5% (Sour)
50° 70 89

 

 

Power Vision

Monado. . .OBLITERATE!

(GIFs To Be Announced)

Standing Counter, Grounded
Ill-Fated Futures Counter Frames Frames Intangible Total Frames "True" Vision Input Window
Fresh 7 - 51 6 - 7 69 1 - 9 (Held in advance works)
Depreciated x1 7 - 11
Fully staled x2 7 - 9
  • "Forward Vision Input Window" means the time you can hold forward during the counter stance's frame window. On frame 9 of an activated Vision counterattack, you'll see a visual difference should you use the regular or forward counter.

 

Standing Counter, Airborne
Ill-Fated Futures  Counter Frames Frames Intangible Interruptible As Soon As
Fresh 7 - 51 7 - 8 80
Depreciated x1 7 - 11
Fully staled x2 7 - 9


 

Power Vision attack

Vision Attack on Land
Counterattack Hitbox Frames Frames Intangible Total Frames Base Damage (1.5x multiplier) Angle Base Knockback Knockback Growth
Grounded 57 - 62 1 - 59 123 17% (Sweet)
14% (Sour)
50° 70 100
"True" 49 - 52 1 - 59 94 20% (Sweet)
17% (Sour)
100

 

Vision Attack in Sky
Counterattack Hitbox Frames Frames Intangible Interruptible As Soon As Base Damage (1.5x multiplier) Angle Base Knockback Knockback Growth
Airborne 49 - 54 9 - 49 116 17% (Sweet)
14% (Sour)
50° 70 100