Shulk 101

Zero Suit Samus

Community Rating:
-0.5 (Slight Disadvantage)

Professional Rating:
-0.3 (Slight Disadvantage)

Neutral

  • ZSS players never use rising SH aerials in the neutral. They use aerials when landing. Use that knowledge

  • Powershielding their aerials isn't hard since the timing is always the same (crouching makes it even easier)

  • SH Bair is good to punish their SH attempts

  • Nair on their shield > Jab beats shieldgrab. Nair > shield probably beats upB OoS (or just space your Nairs)

  • If you shield (not powershield) an aerial, keep your shield up because they're safe anyway. (and Utilt can kill you if you try to shieldgrab, jump, roll, or pretty much anything)

Advantage

  • Don't forget her downB as an escape option
  • Edgeguard her, use Fair when she sideBs to the ledge
  • Fair facing the ledge works too for the stage spike

Disadvantage

Landing:

  • Good ZSS players will remember if you used your double jump to catch your landings with dash grab. Which means always trying to reset to neutral isn't necessarily the best option.
  • You can try to land with a spaced aerial (since they can't shieldgrab you), but always try to be unpredictable and careful with your use of mid-air jump.
  • MALLC invincibility frames can help avoiding the dashgrab when landing, and using Back slash as a mix-up when you're about to land can also avoid it while punishing them.
  • Cycle to Shield art if she goes for Uair>Uair>UpB. Then DI down and DJ Uair to kill her early after her UpB
  • Cycle to Shield art when you're paralyzed?
  • When you're in shield art, you can always SDI down to get out of ZSS's Up-B

Other Notes

  • SH airdodge makes her downB go into a punishable animation

 

Vanilla Full Hop Buffered Nair hits while Standing? Yes.

Vanilla Full Hop Buffered Fair hits while Standing? Yes.

Vanilla Full Hop Buffered Dair hits while Standing? Yes.

Jump SH/Speed FH Buffered Fair hits while Standing? Yes.

Jump SH/Speed FH Buffered Nair hits while Standing? Yes.

 

Vanilla Full Hop Buffered Nair hits while Crouching? No.
Vanilla Full Hop Buffered Fair hits while Crouching? No.
Vanilla Full Hop Buffered Dair hits while Crouching? No.
Jump SH/Speed FH Buffered Nair hits while Crouching? No.
Jump SH/Speed FH Buffered Fair hits while Crouching? No.

ZSS (80)-

  • Down Throw (C)
    • Alternate between DI'ing up and in and up and away because while this throw does have a confirmed follow up if your opponent isn't used to dealing with DI or you succeed and fake them out, you can even get a free punish if they whiff an up b trying to kill you. You can also DI down and away but typically only at low percent. At low percent ZSS players will usually use fair since up air isn't safe even on hit, and at kill percent they will go for rar bair or up air. Also, if you try to air dodge a second up air after a first one they can 50-50 you with down b which is devastating if used by the ledge so be aware of that. This combos into a footstool as well, but this is rarely seen and only leads into a dair. If they do land it though, DI the footstool to ZSS' back to try to avoid the dair.
  • Forward Throw (K)
    • Kills at about 200% from the edge of the stage.
  • Up Throw (K)
    • Kills at about 225%, less situational than forward throw.
  • Honestly don't know why people would go for ZSS's kill throws since her down throw to up air is confirmed and kills way before the 200's.


Information from this guide on Smashboards

Best Stages:

  • Dream Land 64
  • Town and City
  • Battlefield
  • Duck Hunt

Worst Stages:

  • Lylat Cruise
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VideoPlayer 1Player 2P1 CharactersP2 CharactersStagesDate
AlebbSr. FailGame 1: Shulk
Game 2: Shulk
Game 3: Shulk
Game 1: Samus
Game 2: Samus
Game 3: Samus
Game 1: Town and City
Game 2: Lylat Cruise
Game 3: Town and City
2017-09-02