Shulk 101

Yoshi

Community Rating:
0 (Even)

Professional Rating:
0 (Even)

Neutral

  • You do not want to be rushing in on Yoshi (or in other words, do not hold forward), especially since Yoshi has a frame 3 nair that lasts a long while. Yoshi's favorable frame data allows him to use his aggressive options as a strong defense.
  • Instead, you want to keep yourself spaced and use your attacks to out-space/stuff out Yoshi's attacks. This will make Yoshi much easier to deal with.

Advantage

 

 

  • If Yoshi goes for a grab release, hold shield and be ready to react. You hold all the cards when Yoshi goes for this option, not Yoshi.
    • Yoshi can grab release into a jab into Usmash, which can net him a kill. This can be easily avoided if you buffer your shield and hold it as you get grab released. Remember, Yoshi cannot grab you again after the grab release.
    • If Yoshi is expecting you to hold shield, he can use his down B to attempt to break your shield. You can either roll on reaction or Vision out of shield on reaction to counter this option.

Disadvantage

...

Other Notes

Yoshi has a property in his mid-air doublejump called "heavy armor". Heavy armor allows Yoshi to freely travel through the air to tank against attacks without flinching & will not receive hitstun to an extent. However, he still receives hitlag in unison to Shulk receiving self-hitlag & can punish with a revenge option such as an aerial or special move. Other notes:

 

  • His doublejump armor lasts from frame 1 - 69. He either becomes vulnerable from frame 70 onward, or the instance he inputs an airdodge or aerial.
  • The armor knockback limit to his doublejump is 120 units of total knockback, so any move that deals that or more will break-through his armor.

 

 

 

With that last point said, Shulk has a plethora of attacks with or without a monado art active that can change the knockback he deals. With the right art & the right move, you can challenge his doublejump armor at very early percents if you wanted to!

 

Notes:

 

  • The first number you see for the "(Blade)" & "(Beam)" will mean that is the starting percentage your move will beat out the armor. Also, don't worry about any numbers in parentheses that have decimals such as "(XX.5)".
  • A "★" beside a percentage means that at that exact percent, you deal exactly 120 units of knockback that's perfect for breaking Yoshi's armor. Neat!

Training Mode Shulk's Moves Breaking Yoshi's Armor

Move 普(Vanilla) 疾(Speed) 盾(Shield) 斬(Buster) 撃(Smash)
Jab 3
79%
(71.5%) 72% late
 

80%
72% late
 

(80.5%) 81%
(72.5%) 73% late
 

(189.5%) 190%
(202.5%) 203% late
 

45%
(30.5%) 31% late
 
Dash Attack
37%
 

39%
 

40%
 

(108.5%) 109%
 

18%
 
Forward Tilt
62% [Blade]
(71.5%) 72% [Beam]
 

(64.5%) 65% [Blade]
(73.5%) 74% [Beam]
 

66% [Blade]
75% [Beam]
 

114% [Blade]
(130.5%) 131% [Beam]
 

50% [Blade]
(56.5%) 57% [Beam]
                  
Up Tilt
44% [Blade]
(64.5%) 65% [Beam]
 

(45.5%) 46% [Blade]
66% [Beam]
 

(46.5%) 47% [Blade]
(66.5%) 67% [Beam]
 

(127.5%) 128% [Blade]
(163.5%) 164% [Beam]
 

20% [Blade]
35% [Beam]
 
Down Tilt
(73.5%) 74% [Blade]
93% [Beam]
 

(75.5%) 76% [Blade]
(94.5%) 95% [Beam]
 

(76.5%) 77% [Blade]
95% [Beam]
 

149% [Blade]
186% [Beam]
 

(52.5%) 53% [Blade]
(65.5%) 66% [Beam]
 
Fsmash (Hit 2)
(Up Angle)

(39.5%) 40% [Blade]
47% [Beam]
 

(42.5%) 43% [Blade]
(49.5%) 50% [Beam]
 

(43.5%) 44% [Blade]
(50.5%) 51% [Beam]
 

(78.5%) 79% [Blade]
91% [Beam]
 

32% [Blade]
37% [Beam]
 
Fsmash (Hit 2)
(Down Angle & No Angle)
46% [Blade]
54% [Beam]
(48.5%) 49% [Blade]
56% [Beam]
(49.5%) 50% [Blade]
57% [Beam]
(88.5%) 89% [Blade]
102% [Beam]

37% [Blade]
(42.5%) 43% [Beam]
 
Up Smash (Hit 2)
42%
 

(44.5%) 45%
 

46%
 

(90.5%) 91%
 

31%
 
Down Smash (Hit 1)
37% [Blade]
(51.5%) 52% [Beam]
 

40% [Blade]
54% [Beam]
 

41% [Blade]
55% [Beam]
 

(85.5%) 86% [Blade]
114% [Beam]
 

(26.5%) 27% [Blade]
(35.5%) 36% [Beam]
 
Down Smash (Hit 2)
46% [Blade]
58% [Beam]
 

(48.5%) 49% [Blade]
60% [Beam]
 

50% [Blade]
61% [Beam]
 

(103.5%) 104% [Blade]
126% [Beam]
 

32% [Blade]
(39.5%) 40% [Beam]
 
Down Smash (Hit 3)
56% [Blade]
(71.5%) 72% [Beam]
 

58% [Blade]
73% [Beam]
 

59% [Blade]
(73.5%) 74% [Beam]
 

(128.5%) 129% [Blade]
(159.5%) 160% [Beam]
 
(36.5%) 37% [Blade]
(45.5%) 46% [Beam]
Down Smash (Hit 4)
63% [Blade]
83% [Beam]
 

65% [Blade]
84% [Beam]
 

(65.5%) 66% [Blade]
(84.5%) 85% [Beam]
 

(151.5%) 152% [Blade]
195% [Beam]
 

(37.5%) 38% [Blade]
49% [Beam]
 
Down Smash (Hit 5)
83% [Blade]
(114.5%) 115% [Beam]
 

84% [Blade]
115% [Beam]
 

(84.5%) 85% [Blade]
(115.5%) 116% [Beam]
 

195% [Blade]
265% [Beam]
 

49% [Blade]
67% [Beam]
 
Neutral Air
88% [Blade]
78% [Beam]
 

(89.5%) 90% [Blade]
(79.5%) 80% [Beam]
 

90% [Blade]
(80.5%) 81% [Beam]
 

(171.5%) 172% [Blade]
153% [Beam]
 

(63.5%) 64% [Blade]
(56.5%) 57% [Beam]
 
Forward Air
74% [Blade]
(★89.5%) 90% [Beam]
 

(75.5%) 76% [Blade]
91% [Beam
 

★76% [Blade]
(91.5%) 92% [Beam]
 

153% [Blade]
184% [Beam]
 

51% [Blade]
(61.5) 62% [Beam]
 
Back Air
55% [Blade]
(84.5%) 85% [Beam]
 

(57.5%) 58% [Blade]
(86.5%) 87% [Beam]
 

59% [Blade]
(87.5%) 88% [Beam]
 

107% [Blade]
(159.5%) 160% [Beam]
 

43% [Blade]
(63.5%) 64% [Beam]
 
Up Air (Hit 2)
(44.5%) 45% [Blade]
(60.5%) 61% [Beam]
 

(46.5%) 47% [Blade]
(62.5%) 63% [Beam]
 

(47.5%) 48% [Blade]
63% [Beam]
 

106% [Blade]
140% [Beam]
 

(28.5%) 29% [Blade]
38% [Beam]
 
Down Air (Hit 2)
101% [Blade]
109% [Base]
58% [Beam]
 

(103.5%) 104% [Blade]
(111.5%) 112% [Base]
60% [Beam]
 

(104.5%) 105% [Blade]
(112.5%) 113% [Base]
61% [Beam]
 

(164.5%) 165% [Blade]
176% [Base]
131% [Beam]
 

85% [Blade]
(91.5%) 92% [Base]
38% [Beam]
 
Front Slash
(77.5%) 78% [Blade]
(86.5%) 87% [Beam]
 

(79.5%) 80% [Blade]
(88.5%) 89% [Beam]
 

(80.5%) 81% [Blade]
(89.5%) 90% [Beam]
 

★142% [Blade]
158% [Beam]
 

(60.5%) 61% [Blade]
67% [Beam]
 
Front Slash (Landing)
(★83.5%) 84% [Blade]
★93% [Beam]
 

(★85.5%) 86% [Blade]
95% [Beam]
 

(★86.5%) 87% [Blade]
96% [Beam]
 

(148.5%) 149% [Blade]
(164.5%) 165% [Beam]
 

(66.5%) 67% [Blade]
(73.5%) 74% [Beam]
 
Back Slash
(42.5%) 43% [Blade]
52% [Beam]
 

(45.5%) 46% [Blade]
(54.5%) 55% [Beam]
 

(47.5%) 48% [Blade]
56% [Beam]
 

82% [Blade]
(97.5%) 98% [Beam]
 

(35.5%) 36% [Blade]
42% [Beam]
 
Back Slash (Landing)
★51% [Blade]
62% [Beam]
 

54% [Blade]
(64.5%) 65% [Beam]
 

(★55.5%) 56% [Blade]
66% [Beam]
 

(93.5%) 94% [Blade]
(111.5%) 112% [Beam]
 

43% [Blade]
51% [Beam]
 
Vision
(40.5%) 41% sweet
(60.5%) 61% sour
 

(42.5%) 43% sweet
62% sour
 

(43.5%) 44% sweet
(62.5%) 63% sour
 

(118.5%) 119% sweet
(166.5%) 167% sour
 

19% sweet
(28.5%) 29% sour
 
Forward Vision
(21.5%) 22% sweet
33% sour
 

24% sweet
35% sour
 

(25.5%) 26% sweet 
36% sour
 

(74.5%) 75% sweet
102% sour
 

9% sweet
(14.5%) 15% sour
 
Rage Accumulated Air Slash Breaking Yoshi's Armor
Move 普疾盾斬撃 (Our Rage % required)
Air Slash (Hit 1, Early) (Hitbox 1) (65.5%) 66% Shulk
Air Slash (Hit 1, Early) (Hitbox 2) 90% Shulk
Tips:
  • Air Slash (Hit 1, Early) (Hitbox 1) is found in Frame 10 only. It occurs when you're up close to the opponent upon striking with Air Slash startup.
  • Air Slash (Hit 1, Early) (Hitbox 2) is found in Frame 10 only. It occurs when you're far away from the opponent upon striking with Air Slash startup.

 

Vanilla Full Hop Buffered Nair hits while Standing? No.

Vanilla Full Hop Buffered Fair hits while Standing? No.

Vanilla Full Hop Buffered Dair hits while Standing? Yes.

Jump SH/Speed FH Buffered Fair hits while Standing? Yes.

Jump SH/Speed FH Buffered Nair hits while Standing? Yes.

 

Vanilla Full Hop Buffered Nair hits while Crouching? No.
Vanilla Full Hop Buffered Fair hits while Crouching? No.
Vanilla Full Hop Buffered Dair hits while Crouching? No.
Jump SH/Speed FH Buffered Nair hits while Crouching? No.
Jump SH/Speed FH Buffered Fair hits while Crouching? No.

Yoshi (104)-

  • Down Throw (C)
    • DI up and away or away only, maybe mix up with down and away.
  • Back Throw (K)
    • Kills at about 205% from the edge of the stage.
  • Forward Throw (K)
    • Kills at about 210% from the edge of the stage.


Information from this guide on Smashboards

Best Stages:

  • Town and City
  • Dream Land 64
  • Battlefield
  • Duck Hunt
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