Shulk 101

Wii Fit Trainer

Community Rating:
+0.5 (Slight Advantage)

Professional Rating:
+1 (Advantage)

Neutral

  • Be sure to give WFT the respect she needs offstage, as she can throw out meteor hitboxes and still recover without much risk to herself.

Advantage

Be sure to give WFT the respect she needs offstage, as she can throw out meteor hitboxes and still recover without much risk to herself.

Disadvantage

...

Other Notes

Vanilla Full Hop Buffered Nair hits while Standing? Yes.

Vanilla Full Hop Buffered Fair hits while Standing? Yes.

Vanilla Full Hop Buffered Dair hits while Standing? Yes.

Jump SH/Speed FH Buffered Fair hits while Standing? Yes.

Jump SH/Speed FH Buffered Nair hits while Standing? Yes.


Vanilla Full Hop Buffered Nair hits while Crouching? No.
Vanilla Full Hop Buffered Fair hits while Crouching? No.
Vanilla Full Hop Buffered Dair hits while Crouching? No.
Jump SH/Speed FH Buffered Nair hits while Crouching? No.
Jump SH/Speed FH Buffered Fair hits while Crouching? No.

Wii Fit (96)-

  • Up Throw (C)
    • DI upwards, they can occasionally get a fair or up air off of this throw.
  • Down Throw (C)
    • Has no confirmed follow ups unless you air dodge and they bair, up air, etc. depending on percent however some Wii Fit players go for it. This sends you behind Wii Fit so you want to DI up and to his/her back and jump away.
  • Back Throw (K)
    • Kills at about 120% with deep breathing from the edge of the stage.
    • Kills at about 140% without deep breathing from the edge of the stage.
  • Forward Throw (K)
    • Kills at about 130% with deep breathing from the edge of the stage.
    • Kills at about 150% without deep breathing from the edge of the stage.
  • Up Throw (K)
    • Kills at about 155% with deep breathing.
    • Kills at about 185% without deep breathing.


Information from this guide on Smashboards

Best Stages:

  • Smashville

Worst Stages:

  • Battlefield
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