Shulk 101

Ryu

Community Rating:
-0.5 (Slight Disadvantage)

Professional Rating:
-0.5 (Slight Disadvantage)

Neutral

  • Spacing is very important, retreating aerials will help a lot since Ryu's Dtilt, Utilt and Nair lead into a lot of scary stuff but they're close-range moves.
  • Spacing is also way better than shielding here because of Ryu's safety on shield and his options against shielding.
  • Do not use Shield art until very high percentages or you will get comboed to death. (Utilt chains can lead to Dair, Nair can lead to Dair, etc.)

Advantage

  • If they land with Focus Attack:
  • Use multi hits: Pivot Fsmash, Usmash, Uair
  • Grab them
  • Stay out of range (or above them) and bait the dash cancel
  • Spaced retreating aerials won't get you punished
  •  
  • Edgeguard them deep, before they can upB to the ledge
  • Hitting them offstage during sideB works well (Dair is a good option for that if you're confident)
  • Don't challenge Shoryuken

Disadvantage

  • Landing:
  • Resetting to neutral is often a better option than challenging Ryu. Focus attack beats your aerials, and his Bair and Fair outspeed them.

 

  • Getting back to the stage:
  • If they're waiting for you onstage, don't challenge them. Go for the ledge or jump above them (Jump art helps).
  • If they jump towards you to edgeguard, you can DI away and Fair to make them understand that they can't :p
  • If you're at a diagonal position from the ledge, they can run off and Dair spike you so keep your jump for that moment and/or be prepared to airdodge/space your upB.

Other Notes

  • Smash art can get you killed from about 50% but it helps when edgeguarding.
     

Vanilla Full Hop Buffered Nair hits while Standing? Inconsistently.

Vanilla Full Hop Buffered Fair hits while Standing? Yes.

Vanilla Full Hop Buffered Dair hits while Standing? Yes.

Jump SH/Speed FH Buffered Fair hits while Standing? Yes.

Jump SH/Speed FH Buffered Nair hits while Standing? Yes.


Vanilla Full Hop Buffered Nair hits while Crouching? No.
Vanilla Full Hop Buffered Fair hits while Crouching? No.
Vanilla Full Hop Buffered Dair hits while Crouching? No.
Jump SH/Speed FH Buffered Nair hits while Crouching? No.
Jump SH/Speed FH Buffered Fair hits while Crouching? Yes.

Ryu (103)-

  • Down Throw (C)
    • Doesn’t combo too well after low percent, but when you are at low percent fair or up air are typical follow ups. DI up and away at low percent and away only at mid-high.
  • Down Throw (K)
    • Kills at about 190% (DI forward)
  • Up Throw (K)
    • Kills at about 195% (DI forward is better than back)
  • Back Throw (K)
    • Kills at about 160% from the edge of the stage

 



Information from this guide on Smashboards

Best Stages:

  • Town and City
  • Lylat Cruise
  • Battlefield
  • Final Destination
  • Dream Land 64

Worst Stages:

  • Duck Hunt
Hide tableSee full table

Hide tableSee full table

Hide tableSee full table

Hide tableSee full table

Hide tableSee full table

Hide tableSee full table

VideoPlayer 1Player 2P1 CharactersP2 CharactersStagesDate