Shulk 101

Roy

Community Rating:
+0.5 (Slight Advantage)

Professional Rating:
+0.5 (Slight Advantage)

Neutral

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Advantage

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Disadvantage

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Other Notes

Vanilla Full Hop Buffered Nair hits while Standing? No/Yes ~50% of the time

Vanilla Full Hop Buffered Fair hits while Standing? Yes.

Vanilla Full Hop Buffered Dair hits while Standing? Yes.

Jump SH/Speed FH Buffered Fair hits while Standing? Yes.

Jump SH/Speed FH Buffered Nair hits while Standing? Yes.

 

Vanilla Full Hop Buffered Nair hits while Crouching? No.
Vanilla Full Hop Buffered Fair hits while Crouching? No.
Vanilla Full Hop Buffered Dair hits while Crouching? No.
Jump SH/Speed FH Buffered Nair hits while Crouching? No.
Jump SH/Speed FH Buffered Fair hits while Crouching? No.

Roy (95)-

  • Down Throw (C)
    • If they go for f smash/tilt follow ups then DI up, if they go for u smash/tilt follow ups then DI away, and at mid-high percent DI up & away. Also watch out for d throw
  • Forward Throw (C)
    • DI away and don’t miss your tech. If you do, they can rar weak bair which jab locks at low percent. Most common follow ups are dash attack, short hop nair, and occasionally short hop fair.
  • Up Throw (K)
    • Kills at about 175% (DI back is better than forward)


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