Shulk 101

R.O.B.

Community Rating:
-0.5 (Slight Disadvantage)

Professional Rating:
0 (Even)

Neutral

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Advantage

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Disadvantage

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Other Notes

Vanilla Full Hop Buffered Nair hits while Standing? No.

Vanilla Full Hop Buffered Fair hits while Standing? Yes.

Vanilla Full Hop Buffered Dair hits while Standing? Yes.

Jump SH/Speed FH Buffered Fair hits while Standing? Yes.

Jump SH/Speed FH Buffered Nair hits while Standing? Yes.

R.O.B. (106)-

  • Up Throw (C)
    • DI up and away, R.O.B. can pretty much only follow this up with fair at low percent.
  • Down Throw (C)
    • DI up and either to the left or right, change up horizontal movement to avoid being read. Up air is the only follow up, so if you can think technically enough, if you’re at high but not super high percent and you know you’re going to get hit by an attack try to get hit by an up air so that you will live but it will stale.
  • Up Throw (K)
    • Kills at about 155% on FD. When used below a platform on Battlefield, Dreamland, Smashville, or Lylat it lands on the platform and kills earlier so the percents for those are below. Kills on Battlefield side platforms at 145%, Smashville’s platform at 135%, Town & City’s sideways moving platforms at 130%, Dreamland’s side platforms at 140%, Lylat’s side platforms at 140%, and Lylat’s middle platform at 135%. Also, if R.O.B. up throws you near the edge while the wind is blowing on Dreamland or when the Smashville/Town & City platform is moving inwards from offstage, he will suicide and you’ll both die.
  • Back Throw (K)
    • Kills at about 140% from the edge of the stage (only useful if up throw is stale)

 



Information from this guide on Smashboards

Best Stages:

  • Town and City

The rest are rather MU dependent it seems.

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