Shulk 101

Pikachu

Community Rating:
-1 (Disadvantage)

Professional Rating:
-0.5 (Slight Disadvantage)

Neutral

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Advantage

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Disadvantage

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Other Notes

  • Air Slash OoS is good to punish their low-profile moves.


Vanilla Full Hop Buffered Nair hits while Standing? No.
Vanilla Full Hop Buffered Fair hits while Standing? No.
Vanilla Full Hop Buffered Dair hits while Standing? No.
Jump SH/Speed FH Buffered Nair hits while Standing? No.
Jump SH/Speed FH Buffered Fair hits while Standing? No.

Vanilla Full Hop Buffered Nair hits while Crouching? No.
Vanilla Full Hop Buffered Fair hits while Crouching? No.
Vanilla Full Hop Buffered Dair hits while Crouching? No.
Jump SH/Speed FH Buffered Nair hits while Crouching? No.
Jump SH/Speed FH Buffered Fair hits while Crouching? No.

Pikachu (79)-

  • Down Throw (C)
    • DI up and away normally and at high percents, at low percent or the first time you get grabbed maybe go for a mix up with up and in. Watch for full hop
  • Forward Throw (C)
    • DI up & away at low percent, at higher percent away only. You can also DI away only at low percent if you want. Don’t miss your tech or you’ll likely get jab locked.
  • Up Throw (C)
    • Similar to Greninja’s up throw but with less BKB and more KBG so it combos better at early percents, mostly into one or two up airs or an up air into another aerial. At higher percents (80ish) a common Pikachu combo is up throw
  • Up Throw (K)
    • Kills at about 195%
  • Back Throw (K)
    • Kills at about 170% from the edge of the stage.

 



Information from this guide on Smashboards

Best Stages:

  • Battlefield
  • Dream Land 64
  • Lylat Cruise

Worst Stages:

  • Duck Hunt
  • Final Destination
  • Town and City
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VideoPlayer 1Player 2P1 CharactersP2 CharactersStagesDate
KennyTanmanGame 1: Pikachu
Game 2: Pikachu
Game 3: Pikachu
Game 1: Lucina
Game 2: Lucina
Game 3: Lucina
Game 1: Smashville
Game 2: Final Destination
Game 3: Battlefield
2014-12-09