Shulk 101

Pac-Man

Community Rating:
+0.5 (Slight Advantage)

Professional Rating:
+0.7 (Slight Advantage)

Neutral

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Advantage

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Disadvantage

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Other Notes

Vanilla Full Hop Buffered Nair hits while Standing? No.

Vanilla Full Hop Buffered Fair hits while Standing? No.

Vanilla Full Hop Buffered Dair hits while Standing? No.

Jump SH/Speed FH Buffered Nair hits while Standing? Yes.

Jump SH/Speed FH Buffered Fair hits while Standing? Yes.

Pac-Man (95)-

  • Down Throw (C)
    • For this one DI doesn’t matter too much, I would focus on teching the landing or jumping away since you can get punished if your get up option is read. Also mix up your techs (either roll forward, back, or in place) so you don’t get read on that either. DI away is the best option here. At low percent it doesn’t even send you hard enough that you will need a tech so focus on escaping a follow up by shielding, jumping away, etc.
  • Forward Throw (C)
    • Same DI as with down throw, although this is easier to escape.
  • Back Throw (K)
    • Kills at about 125% from the edge of the stage.
    • Kills at about 195% from the middle of the stage.
  • Up Throw (K)
    • Kills at about 200%, less situational than back throw.

 



Information from this guide on Smashboards

Best Stages:

  • Final Destination
  • Duck Hunt
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