Shulk 101

Ness

Community Rating:
0 (Even)

Professional Rating:
+0.5 (Slight Advantage)

Neutral

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Advantage

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Disadvantage

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Other Notes

  • If they go for PKT2 onstage, Vision will kill them IF you're a little away from them. (if you're next to them, they will still have invincibility frames and go through you)
  • All Arts are useful but Shield art still dies to Bthrow near the ledge around 140-160 so stay near the center of the stage if you use it. It may be easier to survive and avoid his kill options by jumping around with Jump art and spacing cross-up Nairs.
     

Vanilla Full Hop Buffered Nair hits while Standing? No.

Vanilla Full Hop Buffered Fair hits while Standing? No.

Vanilla Full Hop Buffered Dair hits while Standing? No.

Jump SH/Speed FH Buffered Nair hits while Standing? No.

Jump SH/Speed FH Buffered Fair hits while Standing? Yes.


Vanilla Full Hop Buffered Nair hits while Crouching? No.
Vanilla Full Hop Buffered Fair hits while Crouching? No.
Vanilla Full Hop Buffered Dair hits while Crouching? No.
Jump SH/Speed FH Buffered Nair hits while Crouching? No.
Jump SH/Speed FH Buffered Fair hits while Crouching? No.

Ness (94)-

  • Down Throw (C)
    • Typically Di'ing up and towards Ness can avoid a fair follow up and leave him open to a fair from you. If they follow up with up air or nair or you are at mid percent or higher than DI up and away.
  • Back Throw a.k.a. the holy grail of all kill throws (K)
    • Kills at about 85% from the edge of the stage.
    • Kills at about 120% from the middle of the stage.
    • Kills at about 150% from opposite side of stage.
  • Ness might have other kill throws but they honestly don't even matter. Also, look at this to learn how to DI this move.


Information from this guide on Smashboards

Best Stages:

  • Final Destination
  • Smashville
  • Town and City

Worst Stages:

  • Battlefield
  • Dream Land 64
  • Lylat Cruise
  • Duck Hunt

Ness actually does not fair well with platforms. He does not have strong platform pressure and they get in the way of his projectiles and recovery.

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