Shulk 101

Mii Gunner

Community Rating:
+0.5 (Slight Advantage)

Professional Rating:
+0.8 (Advantage)

Neutral

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Advantage

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Disadvantage

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Other Notes

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Mii Gunner (100)-

  • Forward Throw (C)
    • For this one DI doesn't matter too much, I would focus on teching the landing or jumping away since you can get punished if your get up option is read. Also mix up your techs (either roll forward, back, or in place) so you don't get read on that either. DI away if you want. At low percent it doesn't even send you hard enough that you will need a tech so don't worry about it.
  • Up Throw/Down Throw (C)
    • I can kinda sorta maybe see these comboing into up air, so DI up and in for down throw and up only for up throw.
  • Up Throw (K)
    • Try to DI forward to avoid the laser, this might work with some characters but from my testing it seems that Mario always get hit with the laser at percent normally seen in a competitive match. If the laser hits it kills at about 190%
  • Back Throw (K)
    • If you DI up and forward, the laser shouldn't hit at kill percent so this move won't kill (at least with Mario). Otherwise it kills from the edge at about 170%


Information from this guide on Smashboards

Best Stages:

  • Duck Hunt
  • Final Destination
  • Town and City

Worst Stages:

  • Smashville
  • Lylat Cruise
  • Battlefield
  • Dream Land 64
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