Shulk 101

Mii Brawler

Community Rating:
+0.5 (Slight Advantage)

Professional Rating:
+0.3 (Slight Advantage)

Neutral

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Advantage

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Disadvantage

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Other Notes

Vanilla Full Hop Buffered Nair hits while Standing? No.
Vanilla Full Hop Buffered Fair hits while Standing? No.
Vanilla Full Hop Buffered Dair hits while Standing? No.
Jump SH/Speed FH Buffered Nair hits while Standing? Yes.
Jump SH/Speed FH Buffered Fair hits while Standing? Yes.

 

Vanilla Full Hop Buffered Nair hits while Crouching? No.
Vanilla Full Hop Buffered Fair hits while Crouching? No.
Vanilla Full Hop Buffered Dair hits while Crouching? No.
Jump SH/Speed FH Buffered Nair hits while Crouching? No.
Jump SH/Speed FH Buffered Fair hits while Crouching? No.

Mii Brawler (100)-

  • Down Throw (C)
    • DI up & in at low percent as a mix up, otherwise just DI up and away. Common follow ups are fair, up air, nair, and up b.
  • Forward Throw (C)
    • For this one DI doesn’t matter too much, I would focus on teching the landing or jumping away since you can get punished if your get up option is read. Also mix up your techs (either roll forward, back, or in place) so you don’t get read on that either. DI away is the best. At low percent it doesn’t even send you hard enough that you will need a tech so don’t worry about it.
  • Forward Throw (K)
    • Kills at about 155% from the edge of the stage.

 



Information from this guide on Smashboards

Best Stages (Piston Punch):

  • Duck Hunt
  • Town and City
  • Lylat Cruise
  • Battlefield
  • Dream Land 64

Best Stages (Helicopter Kick):

  • Town and City
  • Final Destination
  • Smashville
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