Shulk 101

Mega Man

Community Rating:
0 (Even)

Professional Rating:
0 (Even)

Neutral

  • The neutral against Mega Man is primarily Mega Man trying to keep you out and you trying to get in. Monado Speed and Monado Jump go a long way to help you. 
  • If in Monado Jump, beware of the Uair! This projectile can very easily catch you if you are being predictable in the air! 
  • IF YOU ARE CAUGHT BY UAIR DO NOT JUMP OR VISION - you may be blasted into the upper blastzone.
  • Be sure to shield all 3 nair/jabs, unless Mega Man starts charging at you.
  • Crash Bomber can only be visioned on the ground.

Advantage

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Disadvantage

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Other Notes

Vanilla Full Hop Buffered Nair hits while Standing? No.

Vanilla Full Hop Buffered Fair hits while Standing? No.

Vanilla Full Hop Buffered Dair hits while Standing? No.

Jump SH/Speed FH Buffered Nair hits while Standing? Yes.

Jump SH/Speed FH Buffered Fair hits while Standing? Yes.

 

Vanilla Full Hop Buffered Nair hits while Crouching? No.
Vanilla Full Hop Buffered Fair hits while Crouching? No.
Vanilla Full Hop Buffered Dair hits while Crouching? No.
Jump SH/Speed FH Buffered Nair hits while Crouching? No.
Jump SH/Speed FH Buffered Fair hits while Crouching? No.

Mega Man (102)-

  • Down Throw (C)
    • DI up & away, maybe mix up with down & away or back. Common follow ups are fair, rar bair and occasionally nair.
  • Back Throw (K)
    • Kills at about 125% from the edge of the stage.
    • Kills at about 190% from the middle of the stage.
  • Up Throw (K)
    • Kills at about 205%


Information from this guide on Smashboards

Best Stages:

  • Battlefield
  • Dream Land 64
  • Town and City

Worst Stages:

  • Final Destination
  • Smashville (easier to get to him but he kills sooner, has trouble killing normally)
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