Shulk 101

Lucina

Community Rating:
+0.5 (Slight Advantage)

Professional Rating:
0 (Even)

Neutral

  • Lucina will play a heavy bait and punish game.
  • Abuse your range as much as possible-- stay within that range while not entering into Lucina's boxing zone.
  • Fair beats beats out any Dancing Blade in neutral.
  • Expect dash into shield a fair amount
  • Spaced Bairs are safe until you run out of stage.
  • Use mobility arts and keep up the pressure at Monado-range

Advantage

  • Gimp her as much as you can, but be mindful of Up B's invincibility on its fast startup and bair's range. Being hit by either attack can cost you your stock.

Disadvantage

  • DO NOT GET CLOSE!
    • Lucina's range is closer than Monado range and Shulk is slow.
  • Be wary of low-mid% Shield Art if the Marth has recognized the strategy and is using the appropriate mixups off of her throws.
  • Be mindful of counter when recovering (just like vs a Shulk but even more viable when offstage, not just by the ledge onstage). You should be doing this anyways, but sweetspotting the ledge is a must.
  • Dtilt > Usmash or Fsmash can be a kill confirm if Marth reads your tech. It is mandatory that you tech the Dtilt. You should probably tech roll away (or tech roll in if you think he'll read that).
  • Short Hop/Dancing Blade Hit 1 > Uair > Tipper Uair is a confirm also.
  • Be wary of the Short Hop > Fair > Fsmash setup. If the tipper land, it can kill you at early mid percents. However, you can tech this setup.

Other Notes

Vanilla Full Hop Buffered Nair hits while Standing? No.

Vanilla Full Hop Buffered Fair hits while Standing? Usually.

Vanilla Full Hop Buffered Dair hits while Standing? Yes.

Jump SH/Speed FH Buffered Fair hits while Standing? Yes.

Jump SH/Speed FH Buffered Nair hits while Standing? Yes.

 

Vanilla Full Hop Buffered Nair hits while Crouching? No.
Vanilla Full Hop Buffered Fair hits while Crouching? No.
Vanilla Full Hop Buffered Dair hits while Crouching? No.
Jump SH/Speed FH Buffered Nair hits while Crouching? No.
Jump SH/Speed FH Buffered Fair hits while Crouching? No.

Lucina (90)-

  • Down Throw (C)
    • DI up and to Lucina's back normally and to her front as a mix up. Also do not air dodge because if they up tilt then it basically forces you to air dodge, get hit, or jump away, and if you don’t do the latter, then you will either take the hit, or dodge the up tilt giving them a free grab from the landing lag after the air dodge letting them reset the combo. Also sometimes at higher percent she can down throw to a quick up b, so be aware of that and try to avoid it since it’s very punishable.
  • Forward Throw (C)
    • DI away always. This is dangerous because good DI for down throw is bad DI for f throw. The follow up is almost always a fair or sometimes a rar bair so don’t worry too much about what they’ll throw, just try to escape it.
  • Up Throw (K)
    • Kills at about 170% (DI back is better than forward)

 



Information from this guide on Smashboards

Best Stages:

  • Battlefield
  • Dream Land 64
  • Lylat Cruise

Worst Stages:

  • Final Destination
  • Duck Hunt

 

Hide tableSee full table

Hide tableSee full table

Hide tableSee full table

Hide tableSee full table

Hide tableSee full table

Hide tableSee full table

Hide tableSee full table

VideoPlayer 1Player 2P1 CharactersP2 CharactersStagesDate
KennyTanmanGame 1: Pikachu
Game 2: Pikachu
Game 3: Pikachu
Game 1: Lucina
Game 2: Lucina
Game 3: Lucina
Game 1: Smashville
Game 2: Final Destination
Game 3: Battlefield
2014-12-09