Shulk 101

King Dedede

Community Rating:
+1 (Advantage)

Professional Rating:
+0.8 (Advantage)

DDD: Dedede

Neutral

  • Be patient. Sadly, Dedede slightly outspaces Shulk, and will use that extra reach to keep Shulk on the defensive. However, as a spacer, it can be hard for DDD to approach, which is why patience is key in this MU. Try to force DDD to approach while keeping yourself safe and out of range.

Advantage

  • Once Shulk gets into advantage state, try to keep the pressure up while staying alert and cautious. DDD can turn the tables in an instant, and it is much better to revert back to neutral than to try to press your advantage and end up disadvantaged.

Disadvantage

  • Shulk has no good "get off of me" moves against Dedede, which can be slightly problematic. In disadvantage, mobility is key, because while Dedede has incredible range, he is slow - using Jump, Speed, or Shield Art at the right time can bring the game back into neutral.

Other Notes

Vanilla Full Hop Buffered Nair hits while Standing? Yes.

Vanilla Full Hop Buffered Fair hits while Standing? Yes.

Vanilla Full Hop Buffered Dair hits while Standing? Yes.

Jump SH/Speed FH Buffered Fair hits while Standing? Yes.

Jump SH/Speed FH Buffered Nair hits while Standing? Yes.

 

Vanilla Full Hop Buffered Nair hits while Crouching? No.

Vanilla Full Hop Buffered Fair hits while Crouching? No.

Vanilla Full Hop Buffered Dair hits while Crouching? Yes.

Jump SH/Speed FH Buffered Fair hits while Crouching? Yes.

Jump SH/Speed FH Buffered Nair hits while Crouching ? Yes.

King Dedede (119)-

  • Down Throw (C)
    • DI up & away at low percent, away only at mid-high. May try the Sheik-esque pseudo-chain grab with a falling up air. So watch out for that. Common follow ups are rar bair, nair, fair, and up air.
  • Up Throw (C)
    • DI up & in at low percent, up only at mid-high.
  • Forward Throw (K)
    • Kills at about 150% from the edge of the stage.
    • Kills at about 230% from the middle of the stage.
  • Back Throw (K)
    • DI to DDD's back unless he grabs you near the ledge in that case DI towards the stage and slightly down.
    • Kills at about 150% from the edge of the stage.
    • Kills at about 190% from the middle of the stage.


Information from this guide on Smashboards

Best Stages:

  • Town and City
  • Final Destination

Worst Stages:

  • Lylat Cruise is hard for inexperienced DDD players, who are not used to how the tilting effects Gordos.
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Last updated by Cluff on December 1st, 2017 at 12:16 PM