Shulk 101

Dr. Mario

Community Rating:
+1 (Advantage)

Professional Rating:
+0.5 (Slight Advantage)

Neutral

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Advantage

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Disadvantage

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Other Notes

Vanilla Full Hop Buffered Nair hits while Standing? No.

Vanilla Full Hop Buffered Fair hits while Standing? No.

Vanilla Full Hop Buffered Dair hits while Standing? No.

Jump SH/Speed FH Buffered Nair hits while Standing? Inconsistently.

Jump SH/Speed FH Buffered Fair hits while Standing? Yes.

 

Vanilla Full Hop Buffered Nair hits while Crouching? No.
Vanilla Full Hop Buffered Fair hits while Crouching? No.
Vanilla Full Hop Buffered Dair hits while Crouching? No.
Jump SH/Speed FH Buffered Nair hits while Crouching? No.
Jump SH/Speed FH Buffered Fair hits while Crouching? No.

Dr. Mario (98)-

  • Down Throw (C)
    • DI up and away at low percent, away only at mid-high percent. If they go for up tilts then aways DI up and away and if they always go for up b then always DI away with no up. If you aren't sure then stick with what I put in the first sentence. Watch out for fair around 70ish percent and don't let this happen.
  • Back Throw (K)
    • Kills at about 120% from the edge of the stage.
    • Kills at about 180% from the middle of the stage.


Information from this guide on Smashboards

Best Stages:

  • Smashville
  • Town and City
  • Dream Land 64

Worst Stages

  • Battlefield
  • Lylat Cruise
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Last updated by Napon on April 27th, 2017 at 01:43 AM