Shulk 101

Donkey Kong

Community Rating:
0 (Even)

Professional Rating:
-0.2 (Even)

Neutral

  • Play very patiently and carefuly with DK's grab. Try to avoid it using your Jump and Speed.
  • Don't let him land.
  • If you are on a platform stage, camp as much as possible.
  • If you can grab, try to get him offstage and do not try to combo it, because most of Shulk's combos are not guranteed. If you miss one combo, DK grabs you and that's it.

Advantage

  • Your edgeguarding is your best tool.
  • Try to ledge trump him ->  Air Slash or Bair.
  • Your Air Slash and Dair has priority to his Spinning Kong recovery.
  • Remember that you can counter his Spinning Kong, but be careful because he can punish so easily if you miss.

 

  • You must have activate always your Speed or Jump to keep your neutral. When you reach around 70-75%, change to Shield Art as fast as you can to avoid being Ding-Donged.
  • If your Shield Art ends and you have the same percentage, or you noticed you're on Ding Dong percentage; camp as much as you can before your Shield Art is active again.
  • When you are out of the Ding Dong percentage without Shield Art (around 95-100%), you have some time to punish his misses and try to recover your neutral position without Shield Art, but try not to be so risky because remember you're fighting a freaking gorilla and the Ding Dong is not his only tool, it's just his BEST tool.
  • When you're around 130% you're on the Ding Dong percentage again with your Shield Art active, so try to have it only when you know he is not going to grab you, and even if you get grabbed, you can DEACTIVATE manually your Art during his Cargo-Throw (That's not applicable backwards because if you activate a Monado Art during his Cargo-Throw, he'll Ding Dong you faster than the activation of your Monado Art).

Disadvantage

  • Try to not have the same pattern to recover because he can punish your Air Slash easily with his Dtilt, Hand Slap or Dair.
  • You can not be so aggressive because he can grab you out of any of your combos. Be patient and keep your distance with Nair and Fair.

Other Notes
 

Ding Dong % Range for Shulk (no rage on DK)

Art Start  End
Vanilla / Speed 79% 90%
Buster 76% 89%
Jump 79% 105%
Shield 134% 176%
Smash 67% 80%

To add rage on DK to this chart, simply minus 6% on each of the Arts following the levels of his Rage.

 

Vanilla Full Hop Buffered Nair hits while Standing? Yes.

Vanilla Full Hop Buffered Fair hits while Standing? Yes.

Vanilla Full Hop Buffered Dair hits while Standing? Yes.

Jump SH/Speed FH Buffered Fair hits while Standing? Yes.

Jump SH/Speed FH Buffered Nair hits while Standing? Yes.


Vanilla Full Hop Buffered Nair hits while Crouching? No.
Vanilla Full Hop Buffered Fair hits while Crouching? No.
Vanilla Full Hop Buffered Dair hits while Crouching? No.
Jump SH/Speed FH Buffered Nair hits while Crouching? No.
Jump SH/Speed FH Buffered Fair hits while Crouching? No.

Donkey Kong (122)-

  • Forward Throw (C)
    • If DK does a forward throw which picks up the opponent, then jumps, and up throws in the air, he can jump again and get an up air so DI up and either to the left or right. At lower percent sometimes DK's will go for a fair or nair so that they don't stale their up air. Finally, don't let this happen.
  • Down Throw (C)
    • For this one DI doesn't matter too much, I would focus on teching the landing or jumping away since you can get punished if your get up option is read. Also mix up your techs (either roll forward, back, or in place) so you don't get read on that either. DI away if you want, this one almost never comes up
  • Forward Throw (K)
    • If DK does a forward throw, jumps offstage, followed by a down throw, this can kill you in the early 100% depending on weight and how far they go out so try to mash out as fast as you can and DI towards the stage if you don't get out in time.
  • Back Throw (K)
    • Kills at about 115% from the edge of the stage.
    • Kills at about 175% from the middle of the stage.


Information from this guide on Smashboards

Best Stages:

  • Dream Land 64
  • Battlefield
  • Smashville

Worst Stages:

  • Town and City
    • DK's best stage.
    • DK's Ding Dong combo is deadly. Recommended to ban.
  • Final Destination
  • Lylat Cruise

 

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Last updated by Alejandrobb on October 14th, 2017 at 12:02 PM