Shulk 101

Corrin

Community Rating:
0 (Even)

Professional Rating:
-0.3 (Slight Disadvantage)

Neutral

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Advantage

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Disadvantage

  • Shulk can ASOOS on reaction to a Pin on his shield
  • Shulk cannot punish a spaced Pin backwards kick on shield with an U-smash in speed art (monadacus or not)

Other Notes

Vanilla Full Hop Buffered Nair hits while Standing? Inconsistently.

Vanilla Full Hop Buffered Fair hits while Standing? Yes.

Vanilla Full Hop Buffered Dair hits while Standing? Yes.

Jump SH/Speed FH Buffered Fair hits while Standing? Yes.

Jump SH/Speed FH Buffered Nair hits while Standing? Yes.

 

Vanilla Full Hop Buffered Nair hits while Crouching? No.
Vanilla Full Hop Buffered Fair hits while Crouching? No.
Vanilla Full Hop Buffered Dair hits while Crouching? No.
Jump SH/Speed FH Buffered Nair hits while Crouching? No.
Jump SH/Speed FH Buffered Fair hits while Crouching? No.

Corrin (98)-

  • Up and down throw will only combo if you have terrible DI so just DI away and Corrin shouldn't get any throw combos on you.
  • Up Throw (K)
    • Kills at about 150%
  • Down Throw (K)
    • Kills a little bit later than up throw, Corrin players may use it if they stale up throw, DI is the same so don't worry. (DI forward is better than DI back for survival on both down and up throw)


Information from this guide on Smashboards

Best Stages:

  • Battlefield (platform coverage)
  • Town and City (Low vertical kills)

Neutral:

  • Dreamland (wind prevents tippers)

Worst Stage

  • Lylat (ruins their tippers)
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