Shulk 101

Charizard

Community Rating:
+0.5 (Slight Advantage)

Professional Rating:
+0.5 (Slight Advantage)

Neutral

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Advantage

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Disadvantage

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Other Notes

Vanilla Full Hop Buffered Nair hits while Standing? No.

Vanilla Full Hop Buffered Fair hits while Standing? No.

Vanilla Full Hop Buffered Dair hits while Standing? No.

Jump SH/Speed FH Buffered Nair hits while Standing? Yes .

Jump SH/Speed FH Buffered Fair hits while Standing? Yes.

Charizard (116)-

  • Down Throw (C)
    • DI away. At very low percent, DI in as a mix up.
  • Back Throw (C)
    • Combos to fair/side b/dash attack so DI up and back and jump away.
  • Up Throw (K)
    • Since this throw has Charizard jumping high and then slamming back down, it kills earlier if you use it below or on a platform. Kills at about 100% on the middle platform on Battlefield and at 120% for either of the side platforms. Kills at 125% without any platforms on FD and 130% on BF.
  • Forward Throw (K)
    • Kills at about 120% from the edge of the stage.
  • Back Throw (K)
    • Kills at about 130% from the edge of the stage.


Information from this guide on Smashboards

Best:

  • Battlefield
  • Town and City
  • Dreamland 64

Worst:

  • Final Destination (likely due to projectiles)
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