Shulk 101

Bayonetta

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Other Notes

Move Standing Crouching
Vanilla Full Hop Buffered Nair Yes No
Vanilla Full Hop Buffered Fair Yes No
Vanilla Full Hop Buffered Dair Yes No
Jump SH/Speed FH Buffered Fair Yes No
Jump SH/Speed FH Buffered Nair Yes No

Bayonetta (84)-

  • Up Throw (C)
    • The most common follow up for this is an up b at low-mid percent, and up air at high percent. If you get baited into air dodging then that can be punished with a Ryu-side b which destroys stocks so don’t do that.
  • Down Throw (C)
    • Common follow ups are d tilt, f tilt, jab, or grounded side b at low percent or an aerial/jump side b at mid percent. If they go for d tilt then DI upwards but otherwise you can go with old reliable, DI away. At higher percent they may go for down throw into double jump up air which kills so be wary of that. I didn’t really go into detail here because you can just watch this video which explains throw follow ups pretty well.
  • Forward Throw (K)
    • Kills at about 120% from the edge of the stage.
    • Kills at about 200% from the middle of the stage.

 



Information from this guide on Smashboards

Best:

Lylat Cruise, Battlefield, Dreamland 64

Worst: 

Final Destination

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Last updated by TremendoDude on July 16th, 2017 at 06:40 PM