Shulk 101

Airslash on Opponents Grabbing the Ledge

Opponent

Vanilla Airslash
(rage required)

Jump Art Airslash
(rage required)

Bayonetta 60% 125%
Bowser 125% N/A
Bowser Jr. 0% 100%
Captain Falcon 110% N/A
Charizard 110% N/A
Cloud 95%  (110% if limit) N/A
Corrin 0% 105%
Dark Pit 0% 90%
Diddy Kong 50% 125%
Donkey Kong 100% N/A
Dr. Mario 0% 60%
Duck Hunt Duo  0% 60%
Falco 0% 50%
Fox 0% 40%
Ganondorf 140% N/A
Greninja 0% 80%
Ike 105% N/A
Jigglypuff 0% 85%
King Dedede 150% (must be perfectly timed) N/A
Kirby 0% (Shield kirby at 95%) 0% (doesn't work on shield kirby)
Link 70% 125%
Little Mac 0% 85%
Lucario 65% 135%
Lucas 0% 50%
Lucina 0% 70%
Luigi 0% 0%
Mario 0% 60%
Marth 0% 70%
Mega Man 50% 115%
Meta Knight 0% 0%
Mewtwo 0% 0%
Mii Brawler 0% 100%
Mii Gunner 0% 65%
Mii Swordfighter 0% 85%
Mr. Game & Watch 0% 0%
Ness 0% 50%
Olimar 0% 0%
Pac-Man 0% 45%
Palutena 0% 65%
Peach 0% 0%
Pikachu 0% 0%
Pit 0% 90%
R.O.B. 45% 120%
Robin 50% 110%
Rosalina & Luma 0% 0%
Roy 45% 100%
Ryu 100% N/A
Samus 80% 150%
Sheik 0% 0%
Shulk Vanilla:   50%
Jump:     80%
Shield:    N/A
Buster:   50%
Smash   0%
Vanilla:   120%
Jump:     150%
Shield:    N/A
Buster:   110%
Smash:   60%
Sonic 0% 65%
Toon Link 0% 35%
Villager 0% 65%
Wario 0% 100%
Wii Fit Trainer 0% 75%
Yoshi 0% 75%
Zelda 0% 40%
Zero Suit Samus  0% 85%

Purge Percents

Opponent U-air Buffered during Jump-Squat JABD U-air Double Jump U-Air2 JABD U-Air2 Total Range
Bayonetta 82% - 116%
(KO @ 72% , 95% if AD)
116% - 134% 134% - 187% 151% - 175% 175% - 190% 82% - 190%
Bowser N/A
(KO @ 85% , 107% if AD)
N/A N/A N/A N/A N/A
Bowser Jr. 77% - 118%
(KO @ 80%, 106% if AD)
120% - 137% 137% - 197% 151% - 189% 189% - 206% 79% - 206%
Captain Falcon 77% - 131%
(KO @ 86%, 112% if AD)
133% - 152% 152% - 212% 155% - 200% 200% - 215% 79% - 215%
Charizard N/A
(KO @ 76% , 97% if AD)
N/A N/A N/A N/A N/A
Cloud 75% - 123%
(KO @ 80% , 106% if AD)
125% - 144% 144% - 186% 150% - 191% 191% - 207% 75% - 207%
Corrin 76% - 117%
(KO @ 77% , 102% if AD)
117% - 135% 135% - 184% 150% - 183% 183% - 199% 76% - 199%
Dark Pit 81% - 106%
(KO @ 73% , 97% if AD)
106% - 124% 124% - 155% 154% - 163% 163% - 179% 81% - 179%
Diddy Kong 81% - 107%
(KO @ 77% , 104% if AD)
107% - 129% 129% - 176% 153% - 174% 174% - 188% 81% - 188%
Donkey Kong 78% - 129%
(KO @ 90%, 117% if AD)
129% - 146% 146% - 213% 161% - 203% 203% - 223% 78% - 223%
Dr. Mario 74% - 93%
(KO @ 73%, 97% if AD)
93% - 107% 109% - 138% 150% - 158% 158% - 181% 76% - 181% (gap)
Duck Hunt 78% - 106%
(KO @ 75%, 100% if AD)
106% - 125% 125% - 165% 150% - 167% 167% - 185% 78% - 185%
Falco 76% - 99%
(KO @ 68% , 92% if AD)
99% - 118% 118% - 149% 144% - 158% 158% - 173% 76% - 173%
Fox 77% - 104%
(KO @ 66% , 89% if AD)
104% - 124% 124% - 152% 152% - 163% 163% - 175% 77% - 175%
Ganondorf 75% - 121%
(KO @ 83%, 108% if AD)
121% - 141% 141% - 197% 154% - 193% 193% - 209% 75% - 209%
Greninja N/A (KO @ 93% if AD) 103% - 105% 125% N/A N/A Very specific
Ike 81% - 128% 128% - 150% 150% - 189%     81% - 189%
Jigglypuff N/A (KO @ 52%, 72% if AD) N/A N/A N/A N/A N/A
King Dedede 77% - 140% (KO @100%, ) 140% - 165% 165% - 242% 158% - 216% 216% - 235% 77% - 242%
Kirby 73% - 74% (KO @ 81% if AD) 74% - 84% 86% - 97% N/A N/A 73% - 97%
Link 77% - 115% (KO @ 79% , 104% if AD) 115% - 134% 134% - 175% 153% - 180% 180% - 197% 77% - 197%
Little Mac 74% - 112% (KO @ 74% , 100% if AD) 112% - 128% 128% - 180% 142% - 175% 175% - 191% 74% - 191%
Lucario 82% - 122% (KO @ 81% , 106% if AD) 122% - 144% 144% - 187% 156% - 187% 187% - 202% 82% - 202%
Lucas N/A (KO @ 67% , 89% if AD) N/A N/A N/A N/A N/A
Lucina 71% - 110% (KO @ 73% , 97% if AD) 110% - 126% 126% - 167% 142% - 172% 172% - 187% 71% - 187%
Luigi N/A (KO @69% , 89% if AD) N/A N/A N/A N/A N/A
Mario 82% - 98% 98% - 108% 109% - 137% N/A N/A 82% - 137%
Marth 71% - 110% (KO @ 73% , 97% if AD) 110% - 126% 126% - 167% 142% - 172% 172% - 187% 71% - 187%
Mega Man 76% - 120% (KO @ 83% , 108% if AD) 120% - 135% 135% - 192% 151% - 187% 187% - 204% 76% - 204%
Meta Knight 73% - 93% (KO @ 63% , 88% if AD) 93% - 107% 107% - 149% 140% - 156% 156% - 170% 73% - 170%
Mewtwo 71% - 96% (KO @ 84% if AD) 96% - 113% 113% - 149% 135% - 150% 150% - 164% 71% - 164%
Mii Brawler (default) 75% - 104% (KO @ 78%, 103% if AD) 104% - 120% 120% - 161% 150% - 172% 172% - 189% 75% - 189%
Mr. Game & Watch N/A N/A N/A N/A N/A N/A
Ness N/A (KO @ 69%, 88% if AD) 80% - 88% N/A N/A N/A 80% - 88%
Olimar N/A (KO @ 61%, 82% if AD) N/A N/A N/A N/A N/A
Pac-Man N/A N/A N/A N/A N/A N/A
Palutena N/A (KO @ 64% , 87% if AD) 79% - 80% N/A N/A N/A 79% - 80%
Peach N/A (KO @ 62% , 83% if AD) N/A N/A N/A N/A N/A
Pikachu 77% - 85% (KO @ 61% , 86% if AD) 85% - 96% 100% - 124% N/A 146% - 161% 77% - 124% (gap)
Pit 81% - 106% (KO @ 73% , 97% if AD) 106% - 124% 124% - 155% 154% - 163% 163% - 179% 81% - 179%
R.O.B. 78% - 113% (KO @ 79% , 102% if AD) 113% - 127% 127% - 164% 154% - 173% 173% - 194% 78% - 194%
Robin 95% - 107% (KO @ 74% , 98% if AD) 88% - 95% , 107% - 127% 127% - 150% N/A 153% - 171% 88% - 171%
Rosalina & Luma N/A (KO @ 58% , 80% if AD) N/A N/A N/A N/A N/A
Roy 73% - 122% (KO @ 79% , 104% if AD) 122% - 138% 138% - 191% 146% - 185% 185% - 200% 73% - 200%
Ryu 84% - 114% (KO @ 85% , 109% if AD) 114% - 131% 131% - 155% N/A N/A 84% - 155%
Samus 82% 86% - 88% , 109% - 112% N/A N/A N/A Very specific
Sheik 74% - 100% (KO @ 63% , 85% if AD) 100% - 116% 116% - 149% 141% - 155% 155% - 170% 76% - 170%
Sonic 87% - 96% (KO @ 71% , 92% if AD) 96% - 104% 109% - 126% N/A N/A 87% - 126%
Toon Link N/A N/A N/A N/A N/A N/A
Villager N/A (KO @ 69% , 92% if AD) N/A N/A N/A N/A N/A
Wario 78% - 105% (KO @ 79% , 103% if AD) 105% - 120% 120% - 163% 154% - 166% 166% - 189% 78% - 189%
Wii Fit Trainer N/A N/A N/A N/A N/A N/A
Yoshi N/A (KO @ 70% , 92% if AD) N/A N/A N/A N/A N/A
Zelda N/A (KO @ 87% if AD) 83% - 92% 92% - 107% N/A 145% - 160% 83% - 107%
Zero Suit Samus 74% - 110% 110% - 127% 127% - 166% 146% - 167% 166% - 182% 74% - 182%

 Jump Up-Throw -> Airslash

Opponent No DI DI Away DI Behind
Bayonetta 50% - 53% & 57% - 73%: Don't drift forward or backward whatsoever. 50% - 68%: Hold towards them 57% - 65%: Reverse AS & hold towards them; Can extend to 75% if drift backwards during startup
Bowser 73% - 96%: Stay towards them, but start drifting backwards during the startup 66% - 101%: Hold towards them 64% - 96%: Reverse AS & hold towards them
Bowser Jr. 42% - 118%: Do not drift foward or backward whatsoever. Can extend to 120% if drift backwards during startup 45% - 124%: Hold towards them 43% - 121%: Reverse AS & hold towards them
Captain Falcon 55% - 125%: Stay towards them, but start drifting backwards during the startup 54% - 123%: Hold towards them 56% - 127%: Reverse AS & hold towards them
Charizard N/A N/A 76% - 84%: Reverse AS & hold towards them. Alternate range being 76% - 87% if you reverse AS & don't drift forward or backward whatsoever
Cloud 47% - 99%: Do not drift forward or backward whatsoever. Alternate range being 47% - 100% if you stay towards them, but start drifting backwards during the startup 47% - 103%: Hold towards them 47% - 99%: Reverse AS & hold towards them. Alternate range being 47% - 102% if you reverse AS & do not drift forward or backward whatsoever
Corrin 47% - 107%: Stay towards them, but start drifting backwards during the startup 46% - 111%: Hold towards them. Can extend to 39% if no drift 39% - 108%: Reverse AS & hold towards them
Dark Pit 68% - 84%: Stay towards them, but start drifting backwards during the startup. Otherwise, only AS1 hits since Pit's able to spam airdodge before AS2 from 61% - 67% 69% - 87%: Hold towards them. Otherwise, only AS1 hits since Pit can airdodge before AS2 from 61% - 68% 72% - 84%: Reverse AS & hold towards them (AS1 can hit from 61% - 71% but won't work since Pit can airdodge before AS2). Alternate range being 70% - 86% if you reverse AS & don't drift forward or backward whatsoever (AS1 can hit from 61% - 69% but won't work since Pit can airdodge before AS2). Alternate range being 68% - 82% if you reverse AS & start drifting backwards during the startup (AS1 can hit from 61% - 67% but won't work since Pit can airdodge before AS2).
Diddy Kong 53% - 86%: Stay towards them, but start drifting backwards during the startup 53% - 90%: Hold towards them 53% - 86%: Reverse AS & hold towards them
Donkey Kong 45% - 116%: Do not drift forward or backward whatsoever. Can extend to 37% - 121% if drifting backwards during startup 37% - 126%: Hold towards them 37% - 122%: Reverse AS & hold towards them
Dr. Mario 62% - 88%: Stay towards them, but start drifting backwards during the stage 62% - 91%: Hold towards them 62% - 92%: Reverse AS & hold towards them
Duck Hunt 66% - 75%: Stay towards them, but start drifting backwards during the startup 68% - 78%: Hold towards them 70% - 72%: Reverse AS & hold towards them. Alternate range being 69% - 75% if you reverse AS & do not drift forward or backward whatsoever
Falco 49% - 79%: Stay towards them, but start drifting backwards during the startup 49% - 84%: Hold towards them 49% - 80%: Reverse AS & hold towards them
Fox N/A 48% - 82%: Hold towards them N/A
Ganondorf 35% - 116%: Do not drift forward or backward whatsoever. Alternate range being 33% - 113% if you stay towards them, but start drifting backwards during the startup 35% - 113%: Hold towards them 43% - 110%: Reverse AS & hold towards them
Greninja 71% - 77%: Stay towards them, but start drifting backwards during the startup 68% - 84%: Hold towards them 73% - 80%: Reverse AS & hold towards them
Ike 42% - 111%: Stay towards them, but start drifting backwards during the startup 42% - 114%: Hold towards them 49% - 112%: Reverse AS & hold towards them. Alternate range being 42% - 113% if you reverse AS & then start drifting backwards during the startup
Jigglypuff 45% - 64%: Stay towards them, but start drifting backwards during the startup. Alternate range being 51% - 63% if you do not drift forward or backward whatsoever 39% - 66%: Hold towards them or do nothing (preferably hold towards them) 39% - 63%: Reverse AS & hold towards them. Alternate range being 39% - 64% if you reverse AS & don't drift forward or backward whatsoever
King Dedede 44% - 117%: Stay towards them, but start drifting backwards during the startup 44% - 124%: Hold towards them 44% - 124%: Reverse AS & hold towards them
Kirby 55% - 75%: Stay towards them, but start drifting backwards during the startup 48% - 82%: Hold towards them 48% - 79%: Reverse AS & hold towards them
Link 40% - 101%: Stay towards them, but start drifting backwards during the startup 48% - 105%: Hold towards them 48% - 102%: Reverse AS & hold towards them
Little Mac 52% - 84%: Stay towards them, but start drifting backwards during the startup 49% - 90%: Hold towards them 49% - 90%: Reverse AS & hold towards them
Lucario 55% & 62% - 63%: Stay towards them, but start drifting backwards during the startup 55% - 58% & 62 - 67%: Hold towards them. Alternate range being 55% - 74% if you don't drift forward or backward whatsoever; Alternate range being 55% - 75% of you stay towards them, but start drifting backwards during the startup 55% - 58% & 62 - 72%: Reverse AS & hold towards them
Lucas 60% - 79%: Stay towards them, but start drifting backwards during the startup 60% - 82%: Hold towards them. Alternate range being 60% - 84% if you don't drift forward or backward whatsoever 60% - 81%: Reverse AS & hold towards them
Lucina 45% - 93%: Stay towards them, but start drifting backwards during the startup. You can also choose to not drift forward or backward whatsoever 45% - 98%: Hold towards them 52% - 89%: Reverse AS & hold towards them; Alternate range being 52% - 96% if you reverse AS & don't drift forward or backward whatsoever; Another alternate range being 45% - 94% if you reverse AS & then start drifting backwards during the startup
Luigi 69% - 74%: Stay towards them, but start drifting backwards during the startup 61% - 76%: Hold towards them 69% - 78%: Reverse AS & hold towards them
Mario 62% - 88%: Stay towards them, but start drifting backwards during the startup 62% - 90%: Hold towards them 63% - 92%: Reverse AS & hold towards them
Marth 45% - 94%: Stay towards them, but start drifting backwards during the startup; Alternate range being 45% - 93% if you stay towards them, but start drifting backwards during the startup 45% - 98%: Hold towards them 52% - 89%: Reverse AS & hold towards them; Alternate range being 52-97% if you reverse AS & don't drift forward or backward whatsoever; Another alternate range being 45% - 95% if you reverse AS & then start drifting backwards during the startup
Mega Man 48% - 97%: Stay towards them but start drifting backwards during the startup 48% - 100%: Hold towards them 48% - 97%: Reverse AS & hold towards them
Meta Knight 48% - 97%: Stay towards them, but start drifting backwards during the startup 48% - 100%: Hold towards them 48% - 97%: Reverse AS & hold towards them
Mewtwo 53% - 76%: Stay towards them, but start drifting backwards during the startup 53% - 80%: Hold towards them; Alternate range being 47% - 82% if you don't drift forward or backward whatsoever 47% - 79%: Reverse AS & hold towards them; Alternate range being 45% - 78% if you reverse AS & don't drift forward or backward whatsoever
Mr. Game & Watch N/A 60% - 63%: Hold towards them 60% - 61%: Reverse AS & hold towards them; Alternate range being 60% - 62% if you reverse AS & start drifting backwards during the startup
Ness 60% - 78%: Stay towards them, but start drifting backwards during the startup 60% - 80%: Hold towards them 60% - 80%: Reverse AS & don't drift forward or backward whatsoever; Alternate range being 60% - 79% if you reverse AS & hold towards them
Olimar 62% - 68%: Stay towards them, but start drifting backwards during the startup 55% - 72%: Hold towards them; Alternate range being 55% - 74% if you don't drift forward or backward whatsoever 55% - 72%: Reverse AS & hold towards them
Pac-Man 61% - 77%: Stay towards them, but start drifting backwards during the startup 61% - 78%: Hold towards them; Alternate range being 61% - 81% if you don't drift forward or backward whatsoever 61% - 76%: Reverse AS & hold towards them; Alternate range being 61% - 79% if you reverse AS & don't drift foward or backward whatsoever
Palutena 66% - 85%: Stay towards them, but start drifting backwards during the startup 52% - 89%: Hold towards them 52% - 87%: Reverse AS & hold towards them
Peach 59% - 85%: Stay towards them, but start drifting backwards during the startup 58% - 75%: Hold towards them; ALternate range being 58% - 73% if you don't drift forward or backward whatsoever Only at 65%: Reverse AS & hold towards them; Alternate range being 65% - 71% if you reverse AS & don't drift forward or backward whatsoever; Alternate range being 65% - 74% if you reverse AS & then start drifting backwards during the startup
Pikachu 62% - 66%: Stay towards them, but start drifting backwards during the startup 62% - 70%: Hold towards them 62% - 66%: Reverse AS & hold towards them; Alternate range being 62% - 69% if you reverse AS & don't drift forward or backward whatsoever
Pit 68% - 84%: Stay towards them, but start drifting backwards during the startup. Otherwise, only AS1 hits since Pit's able to spam airdodge before AS2 from 61% - 67% 69% - 87%: Hold towards them. Otherwise, only AS1 hits since Pit can airdodge before AS2 from 61% - 68% 72% - 84%: Reverse AS & hold towards them (AS1 can hit from 61% - 71% but won't work since Pit can airdodge before AS2). Alternate range being 70% - 86% if you reverse AS & don't drift forward or backward whatsoever (AS1 can hit from 61% - 69% but won't work since Pit can airdodge before AS2). Alternate range being 68% - 82% if you reverse AS & start drifting backwards during the startup (AS1 can hit from 61% - 67% but won't work since Pit can airdodge before AS2).
R.O.B 46% - 99%: Stay towards them, but start drifting backwards during the startup 49% - 99%: Hold towards them 49% - 99%: Reverse AS & hold towards them
Robin 53% - 88%: Stay towards them, but start drifting backwards during the startup; Can be extended to 91% if you don't drift forward or backward whatsoever 46%- 92%: Hold towards them 68% - 77%: Reverse AS & hold towarsd them; Alternate range being 53-92% if you reverse AS & then start drifting backwards during the startup
Rosalina & Luma 61% - 63%: Stay towards them, but start drifting backwards during the startup 54% - 67%: Hold towards them 53% - 67%: Reverse AS & hold towards them
Roy 39% - 105%: Stay towards them, but start drifting backwards during the startup (optional) 39% - 105%: Hold towards them 40% - 105%: Reverse AS & hold towards them
Ryu 63% - 94%: Stay towards them, but start drifting backwards during the startup 59% - 101%: Hold towards them 59% - 97%: Reverse AS & hold towards them
Samus 65% - 93%: Stay towards them, but start drifting backwards during the startup 65% - 97%: Hold towards them 65% - 94%: Reverse AS & hold towards them
Sheik 69% - 79%: Stay towards them but start drifting backwards during the startup 49% - 84%: Hold towards them 49% - 81%: Reverse AS & hold towards them
Shulk 48% - 102%: Stay towards them, but start drifting backwards during the startup 48% - 106%: Hold towards them 48% - 103%: Reverse AS & hold towards them or do nothing
Sonic 67% - 74%: Stay towards them, but start drifting backwards during the startup 67% - 78%: Hold towards them 67% - 74%: Reverse AS (no drift necessary)
Toon Link N/A N/A N/A
Villager 69% - 72%: Stay towards them, but start drifting backwards during the startup 69% - 70%: Hold towards them 69% - 74%: Reverse AS & hold towards them
Wario 65% - 95%: Stay towards them, but start drifting backwards during the startup 66% - 99%: Hold towards them 67% - 98%: Reverse AS & hold towards them
Wii Fit Trainer 68%: Stay towards them, but start drifting backwards during the startup; Or, you can just not try it 68% - 71%: Hold towards them 68% - 70%: Reverse AS & hold towards them
Yoshi 64% - 80%: Stay towards them airdodging, but start drifting backwards during the startup; Otherwise, it's not possible if they doublejump away 64% - 83%: Hold towards them if they airdodge; Otherwise, only AS1 hits since his doublejump armors through from 79-83% 64% - 83%: Reverse AS & hold towards them if they airdodge; Otherwise, only AS1 hits since his doublejump armors through from 79-80%
Zelda 50% - 83%: Stay towards them, but start drifting backwards during the startup 50% - 86%: Hold towards them 57% - 79%: Reverse AS & hold towards them; Alternate range being 50% - 85% if you reverse AS & don't drift forward or backward whatsoever
Zero Suit Samus 49% - 83%: Don't drift whatsoever 49% - 85%: Hold towards them 49% - 82%: Reverse AS & hold towards them

 Jab 1 → Airslash

Opponent % Rage Necessary (jab unspaced) % Rage Necessary (jab spaced)
Bayonetta    
Bowser    
Bowser Jr.    
Captain Falcon    
Charizard    
Cloud    
Corrin    
Dark Pit ~150  
Diddy Kong    
Donkey Kong    
Dr. Mario    
Duck Hunt   ~150
Falco    
Fox    
Ganondorf    
Greninja    
Ike    
Jigglypuff    
King Dedede    
Kirby ~60  
Link    
Little Mac    
Lucario    
Lucas ~150  
Lucina    
Luigi ~150 ~125
Mario    
Marth    
Mega Man    
Meta Knight    
Mewtwo ~100 ~80
Mr. Game & Watch ~100 ~80
Ness ~150  
Olimar ~80 ~60
Pac-Man ~150  
Palutena    
Peach ~80 ~60
Pikachu    
Pit   ~150
R.O.B    
Robin    
Rosalina & Luma    
Roy    
Ryu    
Samus   ~150
Sheik    
Shulk    
Sonic    
Toon Link ~150 ~125
Villager   ~150
Wario    
Wii Fit Trainer    
Yoshi   ~150
Zelda    
Zero Suit Samus    

 

  Buster D-Throw Combos

(advanced)

Opponent D-Tilt (Jump Away) D-Tilt (Hold Shield) F-Tilt (Jump Away) F-Tilt (Hold Shield) F-Smash (Jump Away) F-Smash (Hold Shield) Dash Attack (No DI) (Jump Away) Dash Attack (No DI) (Air Dodge) Dash Attack (DI Away) (Jump Away) Dash Attack (DI Away) (Air Dodge) Dash Attack (DI Up) (Jump Away) Dash Attack (DI Up) (Air Dodge) DA (DI Up and Away) (Jump Away) DA (DI Up and Away) (Air Dodge) Dash Attack (DI Down) (Jump Away) Dash Attack (DI Down) (Air Dodge) DA (DI Down and Away) (Jump Away) DA (DI Down and Away) (Air Dodge)
Bayonetta                                    
Bowser 0% - 30% 0% - 30% 0% - 42% 0% - 42% 0% - 25% 8% - 25%                        
Bowser Jr.                                    
Captain Falcon 0% - 22% 6% - 22% 0% - 9% N/A 0% - 9% N/A                        
Charizard 0% - 26% 0% - 26% 0% - 26% 3% - 26%                            
Cloud 0% - 14% 5% - 14% 0% - 7% N/A 5% - 6% N/A                        
                                     
Cloud (Limit Break) 0% - 15% 6% - 15% 0% - 10% N/A 6% - 10% N/A                        
Corrin 0% - 16% 0% - 16% 0% - 9% N/A 0% - 7% N/A                        
Dark Pit                                    
Diddy Kong 0% - 27% 5% - 27% 0% - 17% N/A 0% - 17% N/A                        
Donkey Kong                                    
Dr. Mario                                    
Duck Hunt Duo (DHD)                                    
Falco 0% - 27% 4% - 27% 0% - 21% 18% - 21% 0% - 17% N/A                        
Fox * 0% - 27% 3% - 26% 0% - 23% 17% - 23% 0% - 24% N/A 31% - 88% 42% - 88% 31% - 89% N/A N/A N/A 38% - 53% 38% - 53% 31% - 116% 83% - 109% 31% - 134% N/A
Ganondorf 0% - 12% 4% - 12% 0% - 12% N/A 0% - 15% N/A                        
Greninja                                    
Ike 0% - 14% 0% - 14% 0% - 12% N/A 0% - 34% N/A                        
Jigglypuff                                    
King Dedede 0% - 31% 0% - 31% 0% - 30% 3% - 30% 0% - 29% 18% - 29%                        
Kirby N/A   N/A   N/A N/A                        
Link 0% - 1% 0% - 1% 0% - 10% N/A 0% - 13% N/A                        
Little Mac                                    
Lucario 0% - 19% 0% - 19% 0% - 16% 4% - 16% 0% - 19% 15% - 19%                        
Lucas                                    
Luigi                                    
Mario 0% - 8% 0% - 9% 0% - 7% 0% - 7% N/A N/A   36% - 61% 36% - 71% 18% - 71% N/A 18% - 35%     N/A 18% - 35%    
Marth/Lucina N/A 0% - 5% N/A 0% - 10% N/A 1% - 10%                        
Mega Man                                    
Meta Knight                                    
Mewtwo N/A 0% - 6% N/A 0% - 8% N/A 0% - 10%                        
Mr. Game & Watch N/A 0% - 7% N/A 0% - 10% N/A 0% - 10%                        
Ness                                    
Olimar                                    
Pac-Man                                    
Palutena                                    
Peach                                    
Pikachu 0% - 27% 0% - 27% 0% - 3% N/A 0% - 5% N/A                        
Pit                                    
R.O.B. 0% - 32% 0% - 32% 0% - 35% 0% - 35% 13% - 29% 7% - 32% 36% - 88% 42% - 88%                    
Robin 0% - 9% 0% - 14% 0% - 9% 0% - 9% 0% - 6% N/A                        
Rosalina & Luma                                    
Roy 0% - 15% 5% - 15% 0% N/A 0% - 3% N/A                        
Ryu 0% - 21% 6% - 21% 0% - 10% N/A 0% - 11% N/A                        
Samus N/A 0% - 14% N/A 0% - 21% N/A 0% - 10%                        
Sheik 0% - 21% 4% - 21% 0% N/A 0% - 10% N/A                        
Shulk (Buster)                                    
Shulk (Jump) * 0% - 10% 2% - 10% 0% N/A N/A                          
Shulk (Shield) 0% - 71% 46% - 71% 0% - 63% 59% - 63%                            
Shulk (Smash)                                    
Shulk (Vanilla/Speed) * 0% - 1% 0% - 10% 0% - 0% 0% - 0% 0% - 0% N/A 37% - 75% 37% - 75% 37% - 81% 37% - 83% N/A N/A N/A 37% - 50% 37% - 128% 66% - 122% 37% - 126% 73% - 109%
Sonic 0% -  6% 0% - 6% 0% - 0% 0% - 0% 0% - 0% N/A                        
Toon Link N/A 0% - 4% N/A N/A N/A 0% - 29%                        
Villager                                    
Wario                                    
Wii Fit Trainer                                    
Yoshi                                    
Zelda                                    
Zero Suit Samus (ZSS) 0% - 29% 4% - 29% 0% - 14% N/A 0% - 19% N/A                        

 

 

  Buster D-Throw Combos

(simple)

Opponent D-Tilt  F-Tilt  F-Smash  Airslash
Bayonetta 2% - 24% N/A N/A 4% - 30%
Bowser 0% - 30% 0% - 42% 8% - 25% 0% - 41%
Bowser Jr. 0% - 17% N/A N/A 0% - 35%
Captain Falcon 6% - 22% N/A N/A 6% - 25%
Charizard 0% - 24% 1% - 24% 10% - 17% 0% - 32%
Cloud 5% - 14% N/A N/A 0% - 16%
Cloud (Limit Break) 6% - 15% N/A N/A 0% - 18%
Corrin 0% - 16% N/A N/A 0% - 19%
Dark Pit N/A N/A N/A 0% - 9%
Diddy Kong 5% - 27% N/A N/A 5% - 34%
Donkey Kong 0% - 33% 0% - 39% 15% - 25% 0% - 40%
Dr. Mario 0% - 6% 0% - 5%  N/A 0% - 9%
Duck Hunt Duo (DHD) N/A N/A N/A 0% - 17%
Falco 4% - 27% 18% - 21% N/A  
Fox * 3% - 26% 17% - 23% N/A 5% - 30%
Ganondorf 4% - 12% N/A N/A 6% - 22%
Greninja 3% - 32% N/A N/A  
Ike 0% - 14% N/A N/A  
Jigglypuff N/A N/A N/A N/A
King Dedede 0% - 31% 3% - 30% 18% - 29%  
Kirby N/A N/A N/A  
Link 0% - 1% N/A N/A  
Little Mac 0% - 12% N/A N/A  
Lucario 0% - 19% 4% - 16% 15% - 19%  
Lucas 0% - 9% N/A N/A  
Luigi N/A N/A N/A  
Mario 0% - 6% 0% - 5% N/A 0% - 3
Marth/Lucina N/A N/A N/A 0%
Mega Man 5% - 15% N/A N/A 5% - 30%
Meta Knight 3% - 7% N/A N/A  
Mewtwo N/A N/A N/A 0% - 7%
Mr. Game & Watch N/A N/A N/A N/A
Ness 0% - 5% 0% - 1% N/A  
Olimar N/A N/A N/A  
Pac-Man N/A N/A N/A 5% - 7%
Palutena 0% - 13% N/A N/A  
Peach N/A N/A N/A N/A
Pikachu 0% - 27% N/A N/A  
Pit N/A N/A N/A  
R.O.B. 0% - 32% 0% - 35% 13% - 29% 42% - 88%
Robin 0% - 9% 0% - 9% N/A  
Rosalina & Luma N/A N/A N/A  
Roy 3% - 13% N/A N/A  
Ryu 6% - 21% N/A N/A  
Samus N/A N/A N/A 14% - 27%
Sheik 2% - 19% N/A N/A 4% - 13%
Shulk  Vanilla:   0%
Jump:     2% - 10%
Shield:    46% - 71%
Buster:    N/A
Smash:   N/A
Vanilla:   N/A
Jump:     N/A
Shield:    59% - 63%
Buster:    N/A
Smash:   N/A
N/A Vanilla:   0% - 16%
Jump:     0% - 17%
Shield:    46% - 83%
Buster:    0% - 14%
Smash:   N/A
Sonic 0% -  6% 0%  N/A 0% - 2% , 5% - 6%
Toon Link N/A N/A N/A N/A
Villager N/A N/A N/A  
Wario 0% - 21% N/A N/A 0% - 28%
Wii Fit Trainer 3% - 15% N/A N/A  
Yoshi N/A N/A N/A 16% - 36%
Zelda N/A N/A N/A 0%
Zero Suit Samus (ZSS) 4% - 29% N/A N/A 4% - 24%

**Notes:**  

- All % are corrected for 1.05x freshness multiplier (except for airslash?)

Ledge Trump D-air

Opponent

Speed Art

Vanilla/Smash Art
Bayonetta    
Bowser    
Bowser Jr.    
Captain Falcon    
Charizard    
Cloud    
Cloud (Limit Break)    
Corrin Easy/moderate: after DJing fully away, you can immediately start drifting back to ledge and have d-air2 connect most times Tighter timing. Should input diagonal down to ledge drop
Dark Pit    
Diddy Kong    
Donkey Kong    
Dr. Mario    
Duck Hunt Duo (DHD)    
Falco    
Fox *    
Ganondorf    
Greninja    
Ike    
Jigglypuff    
King Dedede    
Kirby    
Link    
Little Mac    
Lucario    
Lucas    
Luigi    
Mario Works Do not drift back at all. Tighter timing
Marth/Lucina    
Mega Man    
Meta Knight    
Mewtwo    
Mr. Game & Watch    
Ness    
Olimar    
Pac-Man Easy. Shulk doesn't even need to drift back towards stage to get D-air2 to connect Easy. Don't need to drift back to ledge to get D-air2 to connect
Palutena    
Peach    
Pikachu    
Pit    
R.O.B.    
Robin    
Rosalina & Luma    
Roy    
Ryu    
Samus    
Sheik Easy/moderate: if you try d-airing when Sheik is at the apex of her trump animation, you might get the dumb sourpsot hitbox of d-air2 Easy. Don't need to drift back to ledge to get D-air2 to connect
Shulk     
Sonic    
Toon Link    
Villager    
Wario    
Wii Fit Trainer    
Yoshi    
Zelda    
Zero Suit Samus (ZSS)