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by TrueSapphire, June 16, 2018

 

Do you want to become a Shulk player? Are you feeling rusty and need a refresher? Do you want to learn how Shulk operates so that you can counter him? Izaw, a Link main who creates excellent character guides of Smash 4, has recently published the latest (and most likely the last) Shulk guide video.

 

For a long time, the past Shulk guide videos are either outdated or not comprehensive enough due to balance patches and the meta progressing forward. Although Super Smash Bros Ultimate has been recently announced with its release date (December 7th, 2018), do not dismiss this video guide because most of the information will still transfer to Ultimate. Big thanks to the following people below that helped Izaw in creating this video guide:

Masonomace
Erico
Paradigm
Tremendo Dude
GetShulked
SandFall
FTP
Ryukred
Tru4
M
Dragonbrain
Fume (listed as Just Some Guy)
HopefulHero
Grexin
Scarhi

Donators: Leon, Jiggles, Guillermocorlet, Agniratha, Monado Boy!, Lumistory Shulk, Awesam, Julian, Nelsen, and Samuel Shulman
 

Read more...
by TrueSapphire, June 13, 2018

 

The upcoming 5th Smash game of the series is now officially called Super Smash Bros. Ultimate, which will come out in December 7th, 2018. Many people wondered if Shulk will return or get replaced by Elma or even Rex and Pyra in the recent Xenoblade games. To everyone's surprise, Masahiro Sakurai has succeeded in putting every fighter in all Smash games to join in for the ultimate experience!

According to the two videos, Shulk can cycle through his Monado Arts as usual from Jump, Speed, Shield, Buster, and Smash in order. In Ultimate, Shulk can directly choose a specific Monado Art by pressing the Neutral Special and a quick directional tilt (Jump top left, Speed bottom left, Shield bottom right, Buster top right, and Smash above). It also appears the cooldown to activate a Monado Art in this fashion is drastically reduced. Normally, in the video above, Shulk could not have say Jump Art, jump up, immediately cycle to Smash Art, and Air Slash because it requires more button presses and a slightly longer activation of a new Monado Art. It also appears that Shulk can almost immediately switch to a new Art, while having his current active Art, without the need to deactivate. With this new change, this is very useful to quickly choose more Monado Arts in situations that would normally not be possible in the previous game. Here is a list of some of the theories and speculations that the Shulk Discord community come up with (some can be changed before the final product of the game since Nintendo is listening to feedback):

  • General
    • Characters are more rewarded for aggressive plays than defensive plays. Once a character gets the advantage, they can continue the pressure.
      • Shulk players that are known for their aggressive plays in history (based on Profile Cards): M (+10), Artryuu (+10), Darkwolf (+9), GetShulked (+9), Catalyst (+8), Xmas (+8), Kome (+7), Kurage (+7), Tru4 (+7), Scarhi (+7), Jerm (+6), TrueSapphire (3DS), etc.
      • In 1v1, damage dealt is increased. While Buster Art can inflict even more damage, Shulk will take even more damage in Jump and Buster Art. Shield Art can reduce the increased damage dealt.
    • In Ultimate, Perfect Shielding (releasing the shield button just as your opponent's attack connects to your shield) can allow Shulk to punish back more easily. However, assuming his poor frame data stays relatively the same, this is worse for Shulk because he is one of the easiest characters to Perfect Shield against.
    • The landing lag of all characters seem to be overall reduced. This is a great buff for Shulk who is known to land with landing lag in matches.
    • Running allows characters to travel faster in the air. Unfortunately, this makes bad matchups like Diddy and Sheik harder because our reaction time is reduced. This will mean that Shulk will struggle in the Neutral even more against aggressive plays. He will have to respect his opponents and be more grounded.
      • Characters cannot run past someone's shield for a pivot grab mixup or other attacks. Confirmed as a bug.
    • Perfect Pivoting is gone. No more of Speed Art Perfect Pivots.
    • Air dodges and recoveries seem to be nerfed, which benefits Shulk because he is a great at edgeguarding. When he edgeguards with Fairs, even if the oppoenent does a non directional air dodge, they can no longer air dodge again and will most likely get hit to refresh their air dodge. Of course, Shulk is also suspectible if he is in the disadvantage due to his linear recovery (unless he uses Jump Art)
      • How air dodges work in Ultimate:
        • Only 1 air dodge. If hit, you can air dodge again.
        • Non directional air dodge = can attack/jump
        • Directional air dodge = very laggy
      • Juggling becomes easier, especially with Utilt or even Speed Art Dash Utilt. Since a dash can be cancelled for an attack, Shulk gets a buff of covering the ground much easier while juggling with Speed Art Utilts or Dtilts (or a surprise Smash Art Air Slash). Dash Attack is still present, but to input them is a tiny bit different.
    • The blastzones is overall extended (which can be seen when the radar pops up at the corner). Despite the buffed knockback (think of it as hitting a balloon), it will require more percentages (and Rage) to kill.
    • Characters can tech footstools to avoid footstool combos.
  • Shulk Specific
    • Specials
      • With the directional input of the Monado Arts, we are considering the name Dial(ing). Other possible names are select(ing), scroll(ing), Art Palette, Art Wheel, etc.
      • Due to the Monado Arts' Activation Timer being reduced (~21F instead of 45F), our timing and muscle memory will be slightly off, but we can quickly adjust to it.
        • Intagibility Frames is most likely present (or at least will be in the final version) due to the quick flash, and Shulk can act with another action (like Air Slash).
        • Art Cycle -> directional air dodge towards the floor -> Art activation cancelling air dodge lag.
      • The timer of a Monado Art can be seen in the Dial method (could be how much time the Art is active or is in cooldown). We can assume the timer will also be seen on Shulk's portrait instead of the Monado Art flashing quickly.
      • MALLC might still be in while the Dialing method can be used for general use. Dialing is faster, but it has startup lag while cycling has no startup lag.
        • If offstage, cycling might be preferred instead of Dialing to avoid a Back Slash SD.
      • Buffered Deactivation is much easier without the excessive button presses. Buster Art Nair -> angled up Fsmash or Dial Smash Art angled up Fsmash.
      • Since characters can input an attack to cancel their dash, Monado Arts Run Cancel (MARC) may no longer be needed.
      • Dialing Monado Arts can help when Shulk is in a combo. Shield Art to quickly reduce the damage and knockback or Smash Art to escape combos easier.
        • Dialing Shield Art allows Shulk to live longer as opposed to switching to Shield Art, getting knocked off too far into the blastzone, and Shield Art activating too late.
      • Buster Art + increased damage output and shield damage/pressure in 1v1 gets a big buff. May be possible to get the opponent over 100% in around 5 moves.
      • Back Slash's startup is F20-21 instead of F22.
      • Air Slash's second slash seems to connect much lower than usual.
    • Moves
      • Nair's startup is F12 instead of F13? A tiny bit better Barrier Nair when edgeguarding at the ledge, but still not lower than F10, meaning Shulk still does not have a combo breaker move.
      • Dair's beam is longer (still unknown whether it will have a proper hitbox like Cloud's Dair)
    • Potential Combos/Strings/Reads (Note: Due to the increased knockback and Rage, it is more difficult to combo because they fly very far upon being hit):
      • Jump Art Utilt -> DJ Dial Smash Art Uair read.
      • For the Monado Purge, it may be possible to Jump Art Uthrow -> Dial Smash Art Uair/Air Slash read kill.
      • Speed/Buster combos -> Dial Smash Art kill (Fsmash, Air Slash, sweetspot Bair, Fair, etc).
  • Others
    • Snake's C4 + Vision Slide doubles strategy (assuming Vision Sliding still remains, but we are doubtful Vision Sliding will remain).
    • Inkling's Ink + Buster Art doubles strategy
    • Shadow Eye might get patched

Further theories will be in Shulk's Smashboard forum (Ultimate), Tremendo Dude's Twitch, the Shulk Discord, and various sources in the Smash community.

Fiora in her Mecha form is also added into Shulk's Final Smash, possibly for more damage dealt. Although her Mecha form is supposed to be spoilers, it appears that the general consensus of her outfit is no longer a spoiler since Xenoblade Chronicles is eight years old (in Japan's release date). This can be compared to Sheik being Zelda in Ocarina of Time. However, the reason why she is in that form and beyond that should still be considered spoilers to respect those who still have not played Xenoblade Chronicles.

In regards to Shulk content in Ultimate, this website will include them. Our website developer, Napon, has officially started working on ways to separate Smash 4 content and Ultimate content. As for the Shulk Discord, some people speculated what will happen to it. For now, the moderators have decided to put the Ultimate metagame channel group, meaning you can still join the Shulk Discord for Smash 4 and Ultimate.

Official Smash Bros Ultimate website and news update: https://www.smashbros.com/
Shulk's official page and images: https://www.smashbros.com/en_US/fighter/57.html
Shulk's Smashboard forum (Ultimate): https://smashboards.com/forums/57-shulk.642/
Breakdown of Ultimate's mechanics (demo version): https://cstarleague.com/smash/news_articles/895
Tremendo Dude's Analysis on Shulk Ultimate: https://www.twitch.tv/videos/273001430
ZeRo's Thoughts and Impressions on Ultimate: https://www.youtube.com/watch?v=Onq0QQSxrlc

Read more...
by TrueSapphire, April 22, 2018

With the end of the Switchfest event centering Shulk, it is time to highlight the Shulk players. Note that the information below may not be entirely accurate.
 
23 entrants
Place Shulk Player & Partner Notable Wins Lost to Eliminated By
7th tie
jaredisking1 (Shulk)
SilentRain (Mario)
Tru4’s Shulk
Sriks’ Shulk
2-1
Samsora’s Peach
Cosmos’s Corrin
0-2
Samsora’s Peach
Cosmos’s Corrin
0-2
Shuton’s Olimar
Raito’s Duck Hunt
2-0
9th tie
M (Shulk)
Scarhi (Shulk)
Candy’s Fox
ShiNe’s Lucas
2-0
Abadango’s Bayonetta
Kameme’s Mega Man
0-2
Larry Lurr’s Fox
Light’s Fox
1-2
17th tie
Paradigm (Shulk)
Erico (Shulk)
 
 
RvRproduct’s Pikachu
Ghost’s Fox
0-2
 
 
HPAzu’s Marth/Lucina
Arkistor’s Corrin
0-2
Masonomace (Shulk)
D’Angelo (Shulk)
 
M’s Shulk
Scarhi’s Shulk
0-2
Aarvark’s Villager
Eon’s Fox
0-2
Dobiwan (Shulk)
Wildstar7(Shulk)
 
Vermillion's Cloud
Lui$'s Mario
0-2
M’s Shulk
Scarhi’s Shulk
0-2
Tru4 (Shulk)
Sriks (Shulk)
 
jaredisking1’s Shulk
SilentRain’s Mario
1-2
KiraFlax’s Dark Pit
K9sbruce’s Diddy Kong
0-2

DQ:

  • Fusion (Shulk) and BBW (Diddy Kong). BBW canceled Doubles.
162 entrants
Top 32 = Made it out of pools
Place Shulk Player Notable Wins Lost To Eliminated By
17th tie Nicko The Guest's Diddy Kong (2-1) Abadango's Bayonetta (1-2) Cosmos's Corrin (0-3)
Lui$'s Mario (3-2)
25th tie Sriks (co-mains Luigi) M's Shulk (Note: Sriks only used Shulk in pools until he fought M) RvRproduct's Pikachu (1-2) Xzax's Fox (1-3) (Note: Sriks used Luigi)
33rd tie Scarhi MoMo's Shulk (2-1) ShiNe's Lucas (1-2) Xzax's Fox (0-2)
M KiraFlax's Pit (2-1) MkLeo's Marth (0-2) Sriks' Luigi (1-2)
Masonomace pu55yk1ng's Little Mac (2-0) Dynomyte's Yoshi (0-2) TLTC's Palutena (0-2)
49th tie MoMo   SilentRain's Mario (0-2) Scarhi's Shulk (1-2)
jaredisking1 Dynomyte's Yoshi (2-1) SpearMint's Diddy Kong (1-2) Z's Pikachu (1-2)
Tremendo Dude   AC's Meta Knight (0-2) Mago_FFF's Bowser (0-2)
65th tie Dobiwan   Komirikiri's Sonic (0-2) DANK's Ganondorf
Sandfall   K0rean's Fox (1-2) Keitaro's Falco (0-2)
D'Angelo   PiXL's Ryu (0-2) SoCalGohan's Mario (1-2)
Erico   Keitaro's Falco (1-2) K0rean's Fox (0-2)
Tru4   K9sbruce's Sheik (0-2) BlueTitanz's Greninja (0-2)
Minolis   Aarvark's Villager (0-2) Z's Pikachu (0-2)
97th tie Soulflee   ShiNe's Lucas (0-2) Stitch's Ryu (0-2)
CaiusRed (co-mains Cloud)   Shuton's Olimar (0-2) (Note: CaiusRed used Cloud) jaredisking1's Shulk (0-2)
Wildstar7   Vermillion's Cloud (0-2) TomaHawk's Mario/Bowser (1-2)
Fusion (co-mains Sheik)   AC's Meta Knight (0-2) SLEP's Samus (0-2)
129th tie Paradigm   Arkistor's Corrin (0-2) DANK's Ganondorf (0-2)

DQ:

  • C#
70 entrants
Top 16 = Made it out of pools
Place Player Eliminated by
1st Kameme  
2nd Shuton Kameme
3rd tie Nairo Kameme
Komorikiri Shuton
5th tie MoMo Shuton
Erico Kameme
Light Nairo
Fusion Komorikiri
9th tie ramo Shuton
Virum MoMo
jaredisking1 Kameme
Soulflee Erico
CaiusRed Light
Paradigm Nairo
Masonomace Komorikiri
Sandfall Fusion
 
Shulk RR Results
7 entrants
Place Player Losses
1st Nicko  
2nd Tremendo Dude Sriks
Nicko
3rd Tru4 Tremendo Dude
Kameme
Nicko
4th Sriks Tru4
Nicko
5th Kameme Nicko
Sriks
Tremendo Dude
6th M Kameme
Tru4
Sriks
Tremendo Dude
Nicko
7th Scarhi Tremendo Dude
M
Kameme
Nicko
Tru4
Sriks

DQ:

  • M against Kameme.
Read more...
by TrueSapphire, March 31, 2018
 
The 2GGaming has announced an event that mainly focuses the competitive games on the Nintendo Switch on April 21st-22nd (more details here). One side event is the Smash Bros. Wii U singles tournament, which has its own theme that focuses on Shulk and the Round Robin. However, there were a few problems the organizers and 2GGaming encountered. The Shulk Discord and I are able to clarify the following problems:
  • This was originally intended to be a Monado Saga, but Kome (the current best Shulk player in the world) is unable to attend due to work conflicts. Though the plans changed midway due to this, the 2GGaming decided to still include a Shulk-themed Smash side event (although it is not considered a true saga like in the past).
  • All 2GGaming events were booked, thus making April 21st-22nd the only dates for the Shulk event. This only gives people one month to prepare.
With that out of the way, I want to list the notable Shulk players in regards to this event, along with the tags of their skill level below.
 
[RR]: Already qualified for the Shulk Round Robin event. 
[Top]: Shulk players with excellent placements and results. Considered as the best Shulk players in the world.
[Notable]: Shulk players with great understanding of playing Shulk and/or has some reputation, but lack results compared to the top.
[Top Player Threat?]: Non-Shulk users, but have top fundamentals that may be a threat.
 
 
Note: May not be a completely accurate list.
  • Mains
    • [RR] [Top]
    • Nicko [RR] [Top]
    • Tremendo Dude [RR] [Top]
    • Tru4 [RR] [Top]
    • Scarhi [RR] [Notable]
    • Sriks [RR] [Notable]
    • Erico [Notable as the co-founder of the Shulk Discord and contributor of the Shulk meta; Shulk RR commentary]
    • jaredisking1 [Notable]
    • Masonomace [Notable as a contributor of the Shulk meta]
    • MoMo [Notable]
    • Paradigm [Notable as the co-founder of the Shulk Discord and contributor of the Shulk meta; Shulk RR commentary]
    • Sandfall [Notable as a contributor to the Shulk meta]
    • Soronie [Notable; only in the RR event]
    • C#
    • CaiusRed
    • D'Angelo
    • Dobiwan
    • Fusion
    • Minolis
    • Soulflee
    • Wildstar7
  • Non-Mains
    • Shuton (secondary; trained by Kome) [Notable] [Top Player Threat?]
    • AC [Top Player Threat?]
    • Kameme [Top Player Threat?]
    • Komorikiri (trained by Kome) [Top Player Threat?]
    • Light [Top Player Threat?]
    • Nairo [Top Player Threat?]
    • pu55yk1ng
    • KiraFlax
  • Others
    • Austy (Shulk main; commentary)
    • Virum (former Shulk main; commentary)
  • Doubles with a Shulk Player
    • Dobiwan and WIldstar (both Shulk players)
    • Masonomace and D'Angelo (both Shulk players)
    • Paradigm and Erico (both Shulk players)
    • Scarhi and M (both Shulk players)
    • Fusion (Shulk) and BBW
    • jaredisking1 (Shulk) and SilentRain
Unable to Attend
  • Mains
    • Darkwolf (has work) [Top]
    • FuerzaDON (unable to get his visa in time) [Top]
    • Kome (has work) [Top]
    • Aarrow (unknown) [Notable]
    • Artryuu (retired) [Notable]
    • Bonren (unknown) [Notable]
    • Brownie (unknown) [Notable]
    • Catalyst (various reasons, but he transferred the funds to Tremendo Dude) [Notable]
    • CrownAether [Notable]
    • Coyors (unknown) [Notable]
    • Derek (funded, but his parents forbid him to go) [Notable]
    • Dragonbrain [Notable online]
    • Franknbean (unknown) [Notable]
    • Fredzero (traveling is a pain) [Notable]
    • GetShulked (retired in singles due to college finals and the Smash for Switch announcement invalidating his long-term Smash 4 goals) [Notable]
    • HopefulHero [Notable]
    • Jerm (unknown) [Notable]
    • Kurage [Notable]
    • Melon (unknown) [Notable]
    • Pariston (unknown) [Notable on 3DS]
    • PrimeX (unknown) [Notable on 3DS]
    • SoulArts (unknown) [Notable]
    • Tatsu (unknown) [Notable]
    • TrueSapphire (various reasons) [Notable on 3DS]
    • Valak [Notable as an active member of the Shulk Discord and helped the 2GGaming to organize this event]
    • A Bloody Canadian (unknown)
    • Chosen (impossible to join)
    • CoachBash (from Germany)
    • Uzair (unknown)
  • Non-Mains
    • 9B (former Shulk main) [Top Player Threat?]
    • MkLeo (did not register)  [Top Player Threat?]
    • Trela (former Shulk main)   [Top Player Threat?]
    • ZeRo (retired) [Top Player Threat?]
    • Masha (former Shulk main)
    • Xmas (former Shulk main)
Lastly, the Shulk ditto notes has nearly all the information you need, regardless of your skill level.
Read more...
by TrueSapphire, December 30, 2017
 
As we transition into 2018, here is a list of all the notable updates since the previous post.
  • Home
    • Discord Widget of the Shulk Discord was added.
    • Profile Cards
      • A few new cards were added, including Kome.
    • FAQ
      • Minor edits and cleanups.
  • Matchups (Only the following characters below have been fully completed.)
  • Tutorials
    • Minor edits and cleanups.
  • Resources
    • Moves (Aerial, Grabs & Throws, Ground, Miscellaneous, and Special Moves)
      • Detailed information of each move, plus gifs.
      • However, Usmash and Dsmash are not completed due to a glitch of having not enough space on that page.
      • There was a plan to insert notes in the Monado Arts' section, but a strange glitch prevented it. 
Read more...